Paper Mario DX
Paper Mario (N64) modding
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dgb_09_hit.h
Go to the documentation of this file.
1
#define COLLIDER_Root 0x15
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#define COLLIDER_g1 0x14
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#define COLLIDER_g5 0x13
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#define COLLIDER_o98 0x12
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#define COLLIDER_deilitte 0x11
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#define COLLIDER_deilite 0x10
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#define COLLIDER_deilie 0xF
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#define COLLIDER_o108 0xE
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#define COLLIDER_deilittne 0xD
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#define COLLIDER_deilitne 0xC
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#define COLLIDER_deiline 0xB
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#define COLLIDER_o78 0xA
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#define COLLIDER_deilittnw 0x9
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#define COLLIDER_deilitnw 0x8
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#define COLLIDER_deilinw 0x7
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#define COLLIDER_o29 0x6
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#define COLLIDER_deilittw 0x5
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#define COLLIDER_deilitw 0x4
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#define COLLIDER_deiliw 0x3
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#define COLLIDER_g2 0x2
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#define COLLIDER_o74 0x1
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#define COLLIDER_o66 0x0
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#define ZONE_Root 0x3
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#define ZONE_g1 0x2
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#define ZONE_deiline 0x1
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#define ZONE_deilinw 0x0
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include
mapfs
dgb_09_hit.h
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