Paper Mario DX
Paper Mario (N64) modding
 
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dgb_10_hit.h
Go to the documentation of this file.
1#define COLLIDER_Root 0x12
2#define COLLIDER_g1 0x11
3#define COLLIDER_s10 0x10
4#define COLLIDER_g31 0xF
5#define COLLIDER_deilitt3 0xE
6#define COLLIDER_deilitt2 0xD
7#define COLLIDER_deilitt1 0xC
8#define COLLIDER_o197 0xB
9#define COLLIDER_deilitts 0xA
10#define COLLIDER_deilits 0x9
11#define COLLIDER_deilis 0x8
12#define COLLIDER_g28 0x7
13#define COLLIDER_o127 0x6
14#define COLLIDER_o133 0x5
15#define COLLIDER_o129 0x4
16#define COLLIDER_o125 0x3
17#define COLLIDER_o178 0x2
18#define COLLIDER_o177 0x1
19#define COLLIDER_o174 0x0
20
21#define ZONE_Root 0x5
22#define ZONE_g1 0x4
23#define ZONE_s10 0x3
24#define ZONE_deilis 0x2
25#define ZONE_o199 0x1
26#define ZONE_o198 0x0
27