Paper Mario DX
Paper Mario (N64) modding
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dgb_10_shape.h
Go to the documentation of this file.
1
#define MODEL_Root 0x25
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#define MODEL_g1 0x24
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#define MODEL_g10 0x23
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#define MODEL_o90 0x22
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#define MODEL_s10 0x21
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#define MODEL_g42 0x20
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#define MODEL_o207 0x1F
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#define MODEL_o206 0x1E
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#define MODEL_g31 0x1D
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#define MODEL_o153 0x1C
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#define MODEL_o152 0x1B
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#define MODEL_o151 0x1A
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#define MODEL_o150 0x19
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#define MODEL_g28 0x18
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#define MODEL_g39 0x17
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#define MODEL_g48 0x16
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#define MODEL_o174 0x15
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#define MODEL_o191 0x14
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#define MODEL_g47 0x13
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#define MODEL_o113 0x12
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#define MODEL_g38 0x11
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#define MODEL_g46 0x10
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#define MODEL_o177 0xF
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#define MODEL_o192 0xE
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#define MODEL_g45 0xD
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#define MODEL_o116 0xC
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#define MODEL_g37 0xB
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#define MODEL_g44 0xA
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#define MODEL_o178 0x9
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#define MODEL_o193 0x8
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#define MODEL_g43 0x7
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#define MODEL_o117 0x6
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#define MODEL_g40 0x5
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#define MODEL_o133 0x4
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#define MODEL_o131 0x3
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#define MODEL_o129 0x2
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#define MODEL_o127 0x1
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#define MODEL_o125 0x0
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include
mapfs
dgb_10_shape.h
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