Paper Mario DX
Paper Mario (N64) modding
 
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dgb_10_shape.h
Go to the documentation of this file.
1#define MODEL_Root 0x25
2#define MODEL_g1 0x24
3#define MODEL_g10 0x23
4#define MODEL_o90 0x22
5#define MODEL_s10 0x21
6#define MODEL_g42 0x20
7#define MODEL_o207 0x1F
8#define MODEL_o206 0x1E
9#define MODEL_g31 0x1D
10#define MODEL_o153 0x1C
11#define MODEL_o152 0x1B
12#define MODEL_o151 0x1A
13#define MODEL_o150 0x19
14#define MODEL_g28 0x18
15#define MODEL_g39 0x17
16#define MODEL_g48 0x16
17#define MODEL_o174 0x15
18#define MODEL_o191 0x14
19#define MODEL_g47 0x13
20#define MODEL_o113 0x12
21#define MODEL_g38 0x11
22#define MODEL_g46 0x10
23#define MODEL_o177 0xF
24#define MODEL_o192 0xE
25#define MODEL_g45 0xD
26#define MODEL_o116 0xC
27#define MODEL_g37 0xB
28#define MODEL_g44 0xA
29#define MODEL_o178 0x9
30#define MODEL_o193 0x8
31#define MODEL_g43 0x7
32#define MODEL_o117 0x6
33#define MODEL_g40 0x5
34#define MODEL_o133 0x4
35#define MODEL_o131 0x3
36#define MODEL_o129 0x2
37#define MODEL_o127 0x1
38#define MODEL_o125 0x0
39