Paper Mario DX
Paper Mario (N64) modding
 
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dgb_11_hit.h
Go to the documentation of this file.
1#define COLLIDER_Root 0x13
2#define COLLIDER_g1 0x12
3#define COLLIDER_g43 0x11
4#define COLLIDER_o207 0x10
5#define COLLIDER_s10 0xF
6#define COLLIDER_g31 0xE
7#define COLLIDER_o197 0xD
8#define COLLIDER_deilitts 0xC
9#define COLLIDER_deilits 0xB
10#define COLLIDER_deilis 0xA
11#define COLLIDER_g28 0x9
12#define COLLIDER_o206 0x8
13#define COLLIDER_o205 0x7
14#define COLLIDER_o204 0x6
15#define COLLIDER_o201 0x5
16#define COLLIDER_o198 0x4
17#define COLLIDER_o127 0x3
18#define COLLIDER_o133 0x2
19#define COLLIDER_o129 0x1
20#define COLLIDER_o125 0x0
21
22#define ZONE_Root 0x8
23#define ZONE_g1 0x7
24#define ZONE_g43 0x6
25#define ZONE_o203 0x5
26#define ZONE_o202 0x4
27#define ZONE_s10 0x3
28#define ZONE_deilis 0x2
29#define ZONE_o199 0x1
30#define ZONE_o198 0x0
31