Paper Mario DX
Paper Mario (N64) modding
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dgb_11_hit.h
Go to the documentation of this file.
1
#define COLLIDER_Root 0x13
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#define COLLIDER_g1 0x12
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#define COLLIDER_g43 0x11
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#define COLLIDER_o207 0x10
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#define COLLIDER_s10 0xF
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#define COLLIDER_g31 0xE
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#define COLLIDER_o197 0xD
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#define COLLIDER_deilitts 0xC
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#define COLLIDER_deilits 0xB
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#define COLLIDER_deilis 0xA
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#define COLLIDER_g28 0x9
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#define COLLIDER_o206 0x8
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#define COLLIDER_o205 0x7
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#define COLLIDER_o204 0x6
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#define COLLIDER_o201 0x5
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#define COLLIDER_o198 0x4
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#define COLLIDER_o127 0x3
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#define COLLIDER_o133 0x2
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#define COLLIDER_o129 0x1
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#define COLLIDER_o125 0x0
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#define ZONE_Root 0x8
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#define ZONE_g1 0x7
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#define ZONE_g43 0x6
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#define ZONE_o203 0x5
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#define ZONE_o202 0x4
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#define ZONE_s10 0x3
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#define ZONE_deilis 0x2
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#define ZONE_o199 0x1
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#define ZONE_o198 0x0
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include
mapfs
dgb_11_hit.h
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