Paper Mario DX
Paper Mario (N64) modding
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dgb_13_hit.h
Go to the documentation of this file.
1
#define COLLIDER_Root 0x32
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#define COLLIDER_g1 0x31
3
#define COLLIDER_s10 0x30
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#define COLLIDER_g47 0x2F
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#define COLLIDER_g48 0x2E
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#define COLLIDER_o229 0x2D
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#define COLLIDER_o228 0x2C
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#define COLLIDER_o227 0x2B
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#define COLLIDER_g45 0x2A
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#define COLLIDER_o276 0x29
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#define COLLIDER_o223 0x28
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#define COLLIDER_o219 0x27
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#define COLLIDER_o218 0x26
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#define COLLIDER_g44 0x25
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#define COLLIDER_g62 0x24
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#define COLLIDER_o262 0x23
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#define COLLIDER_g61 0x22
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#define COLLIDER_o274 0x21
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#define COLLIDER_tansu_a 0x20
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#define COLLIDER_a4 0x1F
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#define COLLIDER_o273 0x1E
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#define COLLIDER_a3 0x1D
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#define COLLIDER_o272 0x1C
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#define COLLIDER_a2 0x1B
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#define COLLIDER_o271 0x1A
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#define COLLIDER_a1 0x19
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#define COLLIDER_o270 0x18
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#define COLLIDER_g64 0x17
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#define COLLIDER_o269 0x16
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#define COLLIDER_tansu_b 0x15
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#define COLLIDER_b4 0x14
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#define COLLIDER_o268 0x13
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#define COLLIDER_b3 0x12
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#define COLLIDER_o267 0x11
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#define COLLIDER_b2 0x10
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#define COLLIDER_o266 0xF
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#define COLLIDER_b1 0xE
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#define COLLIDER_o265 0xD
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#define COLLIDER_g50 0xC
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#define COLLIDER_o264 0xB
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#define COLLIDER_o214 0xA
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#define COLLIDER_g31 0x9
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#define COLLIDER_o197 0x8
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#define COLLIDER_deilitts 0x7
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#define COLLIDER_deilits 0x6
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#define COLLIDER_deilis 0x5
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#define COLLIDER_g28 0x4
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#define COLLIDER_o200 0x3
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#define COLLIDER_o127 0x2
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#define COLLIDER_o133 0x1
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#define COLLIDER_o129 0x0
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#define ZONE_Root 0x16
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#define ZONE_g1 0x15
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#define ZONE_g54 0x14
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#define ZONE_o277 0x13
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#define ZONE_o276 0x12
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#define ZONE_o254 0x11
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#define ZONE_o256 0x10
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#define ZONE_o272 0xF
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#define ZONE_o273 0xE
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#define ZONE_o262 0xD
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#define ZONE_o264 0xC
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#define ZONE_o266 0xB
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#define ZONE_o268 0xA
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#define ZONE_o270 0x9
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#define ZONE_o271 0x8
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#define ZONE_g45 0x7
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#define ZONE_o242 0x6
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#define ZONE_o241 0x5
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#define ZONE_o239 0x4
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#define ZONE_s10 0x3
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#define ZONE_deilis 0x2
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#define ZONE_o199 0x1
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#define ZONE_o198 0x0
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include
mapfs
dgb_13_hit.h
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