Paper Mario DX
Paper Mario (N64) modding
 
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dgb_13_hit.h
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1#define COLLIDER_Root 0x32
2#define COLLIDER_g1 0x31
3#define COLLIDER_s10 0x30
4#define COLLIDER_g47 0x2F
5#define COLLIDER_g48 0x2E
6#define COLLIDER_o229 0x2D
7#define COLLIDER_o228 0x2C
8#define COLLIDER_o227 0x2B
9#define COLLIDER_g45 0x2A
10#define COLLIDER_o276 0x29
11#define COLLIDER_o223 0x28
12#define COLLIDER_o219 0x27
13#define COLLIDER_o218 0x26
14#define COLLIDER_g44 0x25
15#define COLLIDER_g62 0x24
16#define COLLIDER_o262 0x23
17#define COLLIDER_g61 0x22
18#define COLLIDER_o274 0x21
19#define COLLIDER_tansu_a 0x20
20#define COLLIDER_a4 0x1F
21#define COLLIDER_o273 0x1E
22#define COLLIDER_a3 0x1D
23#define COLLIDER_o272 0x1C
24#define COLLIDER_a2 0x1B
25#define COLLIDER_o271 0x1A
26#define COLLIDER_a1 0x19
27#define COLLIDER_o270 0x18
28#define COLLIDER_g64 0x17
29#define COLLIDER_o269 0x16
30#define COLLIDER_tansu_b 0x15
31#define COLLIDER_b4 0x14
32#define COLLIDER_o268 0x13
33#define COLLIDER_b3 0x12
34#define COLLIDER_o267 0x11
35#define COLLIDER_b2 0x10
36#define COLLIDER_o266 0xF
37#define COLLIDER_b1 0xE
38#define COLLIDER_o265 0xD
39#define COLLIDER_g50 0xC
40#define COLLIDER_o264 0xB
41#define COLLIDER_o214 0xA
42#define COLLIDER_g31 0x9
43#define COLLIDER_o197 0x8
44#define COLLIDER_deilitts 0x7
45#define COLLIDER_deilits 0x6
46#define COLLIDER_deilis 0x5
47#define COLLIDER_g28 0x4
48#define COLLIDER_o200 0x3
49#define COLLIDER_o127 0x2
50#define COLLIDER_o133 0x1
51#define COLLIDER_o129 0x0
52
53#define ZONE_Root 0x16
54#define ZONE_g1 0x15
55#define ZONE_g54 0x14
56#define ZONE_o277 0x13
57#define ZONE_o276 0x12
58#define ZONE_o254 0x11
59#define ZONE_o256 0x10
60#define ZONE_o272 0xF
61#define ZONE_o273 0xE
62#define ZONE_o262 0xD
63#define ZONE_o264 0xC
64#define ZONE_o266 0xB
65#define ZONE_o268 0xA
66#define ZONE_o270 0x9
67#define ZONE_o271 0x8
68#define ZONE_g45 0x7
69#define ZONE_o242 0x6
70#define ZONE_o241 0x5
71#define ZONE_o239 0x4
72#define ZONE_s10 0x3
73#define ZONE_deilis 0x2
74#define ZONE_o199 0x1
75#define ZONE_o198 0x0
76