Paper Mario DX
Paper Mario (N64) modding
 
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dgb_14_shape.h
Go to the documentation of this file.
1#define MODEL_Root 0x2C
2#define MODEL_g1 0x2B
3#define MODEL_g34 0x2A
4#define MODEL_o155 0x29
5#define MODEL_o154 0x28
6#define MODEL_o153 0x27
7#define MODEL_o152 0x26
8#define MODEL_o151 0x25
9#define MODEL_g10 0x24
10#define MODEL_o90 0x23
11#define MODEL_o89 0x22
12#define MODEL_g7 0x21
13#define MODEL_o85 0x20
14#define MODEL_o84 0x1F
15#define MODEL_o34 0x1E
16#define MODEL_o129 0x1D
17#define MODEL_o128 0x1C
18#define MODEL_g5 0x1B
19#define MODEL_g16 0x1A
20#define MODEL_g18 0x19
21#define MODEL_o102 0x18
22#define MODEL_g17 0x17
23#define MODEL_o101 0x16
24#define MODEL_g13 0x15
25#define MODEL_g15 0x14
26#define MODEL_o31 0x13
27#define MODEL_g14 0x12
28#define MODEL_o30 0x11
29#define MODEL_g32 0x10
30#define MODEL_o150 0xF
31#define MODEL_o149 0xE
32#define MODEL_g2 0xD
33#define MODEL_o135 0xC
34#define MODEL_o29 0xB
35#define MODEL_o75 0xA
36#define MODEL_o108 0x9
37#define MODEL_o130 0x8
38#define MODEL_o133 0x7
39#define MODEL_o134 0x6
40#define MODEL_o125 0x5
41#define MODEL_o61 0x4
42#define MODEL_o98 0x3
43#define MODEL_o66 0x2
44#define MODEL_o33 0x1
45#define MODEL_o28 0x0
46