Paper Mario DX
Paper Mario (N64) modding
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dgb_14_shape.h
Go to the documentation of this file.
1
#define MODEL_Root 0x2C
2
#define MODEL_g1 0x2B
3
#define MODEL_g34 0x2A
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#define MODEL_o155 0x29
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#define MODEL_o154 0x28
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#define MODEL_o153 0x27
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#define MODEL_o152 0x26
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#define MODEL_o151 0x25
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#define MODEL_g10 0x24
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#define MODEL_o90 0x23
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#define MODEL_o89 0x22
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#define MODEL_g7 0x21
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#define MODEL_o85 0x20
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#define MODEL_o84 0x1F
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#define MODEL_o34 0x1E
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#define MODEL_o129 0x1D
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#define MODEL_o128 0x1C
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#define MODEL_g5 0x1B
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#define MODEL_g16 0x1A
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#define MODEL_g18 0x19
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#define MODEL_o102 0x18
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#define MODEL_g17 0x17
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#define MODEL_o101 0x16
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#define MODEL_g13 0x15
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#define MODEL_g15 0x14
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#define MODEL_o31 0x13
27
#define MODEL_g14 0x12
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#define MODEL_o30 0x11
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#define MODEL_g32 0x10
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#define MODEL_o150 0xF
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#define MODEL_o149 0xE
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#define MODEL_g2 0xD
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#define MODEL_o135 0xC
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#define MODEL_o29 0xB
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#define MODEL_o75 0xA
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#define MODEL_o108 0x9
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#define MODEL_o130 0x8
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#define MODEL_o133 0x7
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#define MODEL_o134 0x6
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#define MODEL_o125 0x5
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#define MODEL_o61 0x4
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#define MODEL_o98 0x3
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#define MODEL_o66 0x2
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#define MODEL_o33 0x1
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#define MODEL_o28 0x0
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include
mapfs
dgb_14_shape.h
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