Paper Mario DX
Paper Mario (N64) modding
 
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dgb_15_hit.h
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1#define COLLIDER_Root 0x18
2#define COLLIDER_g28 0x17
3#define COLLIDER_g30 0x16
4#define COLLIDER_o130 0x15
5#define COLLIDER_o127 0x14
6#define COLLIDER_deilittw 0x13
7#define COLLIDER_deilitw 0x12
8#define COLLIDER_deiliw 0x11
9#define COLLIDER_g29 0x10
10#define COLLIDER_o123 0xF
11#define COLLIDER_o122 0xE
12#define COLLIDER_g1 0xD
13#define COLLIDER_g5 0xC
14#define COLLIDER_o98 0xB
15#define COLLIDER_deilitte 0xA
16#define COLLIDER_deilite 0x9
17#define COLLIDER_deilie 0x8
18#define COLLIDER_o108 0x7
19#define COLLIDER_deilittne 0x6
20#define COLLIDER_deilitne 0x5
21#define COLLIDER_deiline 0x4
22#define COLLIDER_deilittnw 0x3
23#define COLLIDER_g2 0x2
24#define COLLIDER_o74 0x1
25#define COLLIDER_o66 0x0
26
27#define ZONE_Root 0x3
28#define ZONE_g1 0x2
29#define ZONE_o136 0x1
30#define ZONE_o135 0x0
31