Paper Mario DX
Paper Mario (N64) modding
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dgb_15_hit.h
Go to the documentation of this file.
1
#define COLLIDER_Root 0x18
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#define COLLIDER_g28 0x17
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#define COLLIDER_g30 0x16
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#define COLLIDER_o130 0x15
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#define COLLIDER_o127 0x14
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#define COLLIDER_deilittw 0x13
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#define COLLIDER_deilitw 0x12
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#define COLLIDER_deiliw 0x11
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#define COLLIDER_g29 0x10
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#define COLLIDER_o123 0xF
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#define COLLIDER_o122 0xE
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#define COLLIDER_g1 0xD
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#define COLLIDER_g5 0xC
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#define COLLIDER_o98 0xB
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#define COLLIDER_deilitte 0xA
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#define COLLIDER_deilite 0x9
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#define COLLIDER_deilie 0x8
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#define COLLIDER_o108 0x7
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#define COLLIDER_deilittne 0x6
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#define COLLIDER_deilitne 0x5
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#define COLLIDER_deiline 0x4
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#define COLLIDER_deilittnw 0x3
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#define COLLIDER_g2 0x2
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#define COLLIDER_o74 0x1
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#define COLLIDER_o66 0x0
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#define ZONE_Root 0x3
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#define ZONE_g1 0x2
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#define ZONE_o136 0x1
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#define ZONE_o135 0x0
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include
mapfs
dgb_15_hit.h
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