Paper Mario DX
Paper Mario (N64) modding
 
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dgb_18_hit.h
Go to the documentation of this file.
1#define COLLIDER_Root 0x15
2#define COLLIDER_g1 0x14
3#define COLLIDER_g30 0x13
4#define COLLIDER_o127 0x12
5#define COLLIDER_deilittw 0x11
6#define COLLIDER_deilitw 0x10
7#define COLLIDER_deiliw 0xF
8#define COLLIDER_g32 0xE
9#define COLLIDER_o179 0xD
10#define COLLIDER_o186 0xC
11#define COLLIDER_o184 0xB
12#define COLLIDER_o183 0xA
13#define COLLIDER_o182 0x9
14#define COLLIDER_g46 0x8
15#define COLLIDER_o177 0x7
16#define COLLIDER_o176 0x6
17#define COLLIDER_o174 0x5
18#define COLLIDER_g31 0x4
19#define COLLIDER_o144 0x3
20#define COLLIDER_o142 0x2
21#define COLLIDER_o141 0x1
22#define COLLIDER_o140 0x0
23
24#define ZONE_Root 0x5
25#define ZONE_g49 0x4
26#define ZONE_o189 0x3
27#define ZONE_o188 0x2
28#define ZONE_o187 0x1
29#define ZONE_o186 0x0
30