Paper Mario DX
Paper Mario (N64) modding
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dgb_18_hit.h
Go to the documentation of this file.
1
#define COLLIDER_Root 0x15
2
#define COLLIDER_g1 0x14
3
#define COLLIDER_g30 0x13
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#define COLLIDER_o127 0x12
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#define COLLIDER_deilittw 0x11
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#define COLLIDER_deilitw 0x10
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#define COLLIDER_deiliw 0xF
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#define COLLIDER_g32 0xE
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#define COLLIDER_o179 0xD
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#define COLLIDER_o186 0xC
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#define COLLIDER_o184 0xB
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#define COLLIDER_o183 0xA
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#define COLLIDER_o182 0x9
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#define COLLIDER_g46 0x8
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#define COLLIDER_o177 0x7
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#define COLLIDER_o176 0x6
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#define COLLIDER_o174 0x5
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#define COLLIDER_g31 0x4
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#define COLLIDER_o144 0x3
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#define COLLIDER_o142 0x2
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#define COLLIDER_o141 0x1
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#define COLLIDER_o140 0x0
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#define ZONE_Root 0x5
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#define ZONE_g49 0x4
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#define ZONE_o189 0x3
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#define ZONE_o188 0x2
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#define ZONE_o187 0x1
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#define ZONE_o186 0x0
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include
mapfs
dgb_18_hit.h
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