Paper Mario DX
Paper Mario (N64) modding
 
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dgb_bt02_shape.h
Go to the documentation of this file.
1#define MODEL_Root 0x1A
2#define MODEL_dai 0x19
3#define MODEL_waku1 0x18
4#define MODEL_yuka2 0x17
5#define MODEL_yuka 0x16
6#define MODEL_g49 0x15
7#define MODEL_waku2 0x14
8#define MODEL_syoku 0x13
9#define MODEL_tukue1 0x12
10#define MODEL_tukue2 0x11
11#define MODEL_tukue3 0x10
12#define MODEL_kumonosu 0xF
13#define MODEL_ten 0xE
14#define MODEL_kaza2 0xD
15#define MODEL_ranp3 0xC
16#define MODEL_ranp2 0xB
17#define MODEL_ranpu 0xA
18#define MODEL_ranpdai 0x9
19#define MODEL_kiwaku 0x8
20#define MODEL_doa 0x7
21#define MODEL_hibi2 0x6
22#define MODEL_hibi 0x5
23#define MODEL_kaza1 0x4
24#define MODEL_kabe 0x3
25#define MODEL_yuka4 0x2
26#define MODEL_yuka3 0x1
27#define MODEL_waku 0x0
28