Paper Mario DX
Paper Mario (N64) modding
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dgb_bt02_shape.h
Go to the documentation of this file.
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#define MODEL_Root 0x1A
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#define MODEL_dai 0x19
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#define MODEL_waku1 0x18
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#define MODEL_yuka2 0x17
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#define MODEL_yuka 0x16
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#define MODEL_g49 0x15
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#define MODEL_waku2 0x14
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#define MODEL_syoku 0x13
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#define MODEL_tukue1 0x12
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#define MODEL_tukue2 0x11
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#define MODEL_tukue3 0x10
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#define MODEL_kumonosu 0xF
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#define MODEL_ten 0xE
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#define MODEL_kaza2 0xD
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#define MODEL_ranp3 0xC
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#define MODEL_ranp2 0xB
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#define MODEL_ranpu 0xA
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#define MODEL_ranpdai 0x9
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#define MODEL_kiwaku 0x8
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#define MODEL_doa 0x7
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#define MODEL_hibi2 0x6
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#define MODEL_hibi 0x5
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#define MODEL_kaza1 0x4
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#define MODEL_kabe 0x3
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#define MODEL_yuka4 0x2
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#define MODEL_yuka3 0x1
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#define MODEL_waku 0x0
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include
mapfs
dgb_bt02_shape.h
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