Paper Mario DX
Paper Mario (N64) modding
 
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dgb_bt04_shape.h
Go to the documentation of this file.
1#define MODEL_Root 0x15
2#define MODEL_dai 0x14
3#define MODEL_waku1 0x13
4#define MODEL_kumo1 0x12
5#define MODEL_yuka 0x11
6#define MODEL_g49 0x10
7#define MODEL_waku2 0xF
8#define MODEL_ten4 0xE
9#define MODEL_kumo3 0xD
10#define MODEL_ten3 0xC
11#define MODEL_kumo2 0xB
12#define MODEL_hikari 0xA
13#define MODEL_ten2 0x9
14#define MODEL_hikari2 0x8
15#define MODEL_hahen 0x7
16#define MODEL_y_hikari 0x6
17#define MODEL_hibi 0x5
18#define MODEL_kabe 0x4
19#define MODEL_kaza 0x3
20#define MODEL_ten1 0x2
21#define MODEL_yuka2 0x1
22#define MODEL_waku 0x0
23