Paper Mario DX
Paper Mario (N64) modding
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dgb_bt04_shape.h
Go to the documentation of this file.
1
#define MODEL_Root 0x15
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#define MODEL_dai 0x14
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#define MODEL_waku1 0x13
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#define MODEL_kumo1 0x12
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#define MODEL_yuka 0x11
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#define MODEL_g49 0x10
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#define MODEL_waku2 0xF
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#define MODEL_ten4 0xE
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#define MODEL_kumo3 0xD
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#define MODEL_ten3 0xC
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#define MODEL_kumo2 0xB
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#define MODEL_hikari 0xA
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#define MODEL_ten2 0x9
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#define MODEL_hikari2 0x8
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#define MODEL_hahen 0x7
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#define MODEL_y_hikari 0x6
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#define MODEL_hibi 0x5
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#define MODEL_kabe 0x4
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#define MODEL_kaza 0x3
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#define MODEL_ten1 0x2
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#define MODEL_yuka2 0x1
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#define MODEL_waku 0x0
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include
mapfs
dgb_bt04_shape.h
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