Paper Mario DX
Paper Mario (N64) modding
 
Loading...
Searching...
No Matches
dgb_bt05_shape.h
Go to the documentation of this file.
1#define MODEL_Root 0x24
2#define MODEL_dai 0x23
3#define MODEL_waku1 0x22
4#define MODEL_yuka2 0x21
5#define MODEL_yuka1 0x20
6#define MODEL_g49 0x1F
7#define MODEL_waku2 0x1E
8#define MODEL_g81 0x1D
9#define MODEL_o392 0x1C
10#define MODEL_o391 0x1B
11#define MODEL_o390 0x1A
12#define MODEL_g77 0x19
13#define MODEL_o382 0x18
14#define MODEL_o381 0x17
15#define MODEL_g78 0x16
16#define MODEL_o383 0x15
17#define MODEL_o384 0x14
18#define MODEL_g79 0x13
19#define MODEL_o385 0x12
20#define MODEL_o386 0x11
21#define MODEL_g80 0x10
22#define MODEL_o389 0xF
23#define MODEL_o388 0xE
24#define MODEL_o387 0xD
25#define MODEL_mado3_3 0xC
26#define MODEL_mado3 0xB
27#define MODEL_mado2_2 0xA
28#define MODEL_mado2 0x9
29#define MODEL_mado1_1 0x8
30#define MODEL_mado 0x7
31#define MODEL_kaza 0x6
32#define MODEL_kumonosu 0x5
33#define MODEL_hibi 0x4
34#define MODEL_kabe 0x3
35#define MODEL_yuka4 0x2
36#define MODEL_yuka3 0x1
37#define MODEL_waku 0x0
38