Paper Mario DX
Paper Mario (N64) modding
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dgb_bt05_shape.h
Go to the documentation of this file.
1
#define MODEL_Root 0x24
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#define MODEL_dai 0x23
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#define MODEL_waku1 0x22
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#define MODEL_yuka2 0x21
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#define MODEL_yuka1 0x20
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#define MODEL_g49 0x1F
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#define MODEL_waku2 0x1E
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#define MODEL_g81 0x1D
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#define MODEL_o392 0x1C
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#define MODEL_o391 0x1B
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#define MODEL_o390 0x1A
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#define MODEL_g77 0x19
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#define MODEL_o382 0x18
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#define MODEL_o381 0x17
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#define MODEL_g78 0x16
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#define MODEL_o383 0x15
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#define MODEL_o384 0x14
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#define MODEL_g79 0x13
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#define MODEL_o385 0x12
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#define MODEL_o386 0x11
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#define MODEL_g80 0x10
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#define MODEL_o389 0xF
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#define MODEL_o388 0xE
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#define MODEL_o387 0xD
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#define MODEL_mado3_3 0xC
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#define MODEL_mado3 0xB
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#define MODEL_mado2_2 0xA
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#define MODEL_mado2 0x9
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#define MODEL_mado1_1 0x8
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#define MODEL_mado 0x7
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#define MODEL_kaza 0x6
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#define MODEL_kumonosu 0x5
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#define MODEL_hibi 0x4
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#define MODEL_kabe 0x3
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#define MODEL_yuka4 0x2
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#define MODEL_yuka3 0x1
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#define MODEL_waku 0x0
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include
mapfs
dgb_bt05_shape.h
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