Paper Mario DX
Paper Mario (N64) modding
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dro_01_hit.h
Go to the documentation of this file.
1
#define COLLIDER_Root 0x28
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#define COLLIDER_atari 0x27
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#define COLLIDER_mono6 0x26
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#define COLLIDER_mono5 0x25
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#define COLLIDER_mono4 0x24
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#define COLLIDER_mono3 0x23
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#define COLLIDER_mono2 0x22
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#define COLLIDER_mono1 0x21
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#define COLLIDER_ie2 0x20
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#define COLLIDER_exit_i2 0x1F
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#define COLLIDER_ei_2 0x1E
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#define COLLIDER_ei2_1 0x1D
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#define COLLIDER_o1112 0x1C
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#define COLLIDER_o924 0x1B
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#define COLLIDER_mise 0x1A
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#define COLLIDER_exit_mae 0x19
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#define COLLIDER_em_2 0x18
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#define COLLIDER_em_1 0x17
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#define COLLIDER_o917 0x16
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#define COLLIDER_ie1 0x15
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#define COLLIDER_g335 0x14
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#define COLLIDER_o1103 0x13
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#define COLLIDER_o1100 0x12
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#define COLLIDER_exit_i1 0x11
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#define COLLIDER_ei1_2 0x10
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#define COLLIDER_ei1_1 0xF
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#define COLLIDER_o761 0xE
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#define COLLIDER_g221 0xD
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#define COLLIDER_o1099 0xC
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#define COLLIDER_yasi 0xB
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#define COLLIDER_kabe2 0xA
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#define COLLIDER_kabe1 0x9
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#define COLLIDER_ground 0x8
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#define COLLIDER_exite 0x7
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#define COLLIDER_ne 0x6
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#define COLLIDER_deilie 0x5
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#define COLLIDER_deilite 0x4
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#define COLLIDER_exitw 0x3
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#define COLLIDER_nsw 0x2
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#define COLLIDER_deilisw 0x1
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#define COLLIDER_deilitsw 0x0
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#define ZONE_Root 0x9
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#define ZONE_g1 0x8
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#define ZONE_ie2 0x7
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#define ZONE_ie1 0x6
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#define ZONE_mise 0x5
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#define ZONE_o750 0x4
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#define ZONE_stege 0x3
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#define ZONE_exit 0x2
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#define ZONE_exite 0x1
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#define ZONE_exitsw 0x0
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include
mapfs
dro_01_hit.h
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