Paper Mario DX
Paper Mario (N64) modding
 
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dro_01_hit.h
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1#define COLLIDER_Root 0x28
2#define COLLIDER_atari 0x27
3#define COLLIDER_mono6 0x26
4#define COLLIDER_mono5 0x25
5#define COLLIDER_mono4 0x24
6#define COLLIDER_mono3 0x23
7#define COLLIDER_mono2 0x22
8#define COLLIDER_mono1 0x21
9#define COLLIDER_ie2 0x20
10#define COLLIDER_exit_i2 0x1F
11#define COLLIDER_ei_2 0x1E
12#define COLLIDER_ei2_1 0x1D
13#define COLLIDER_o1112 0x1C
14#define COLLIDER_o924 0x1B
15#define COLLIDER_mise 0x1A
16#define COLLIDER_exit_mae 0x19
17#define COLLIDER_em_2 0x18
18#define COLLIDER_em_1 0x17
19#define COLLIDER_o917 0x16
20#define COLLIDER_ie1 0x15
21#define COLLIDER_g335 0x14
22#define COLLIDER_o1103 0x13
23#define COLLIDER_o1100 0x12
24#define COLLIDER_exit_i1 0x11
25#define COLLIDER_ei1_2 0x10
26#define COLLIDER_ei1_1 0xF
27#define COLLIDER_o761 0xE
28#define COLLIDER_g221 0xD
29#define COLLIDER_o1099 0xC
30#define COLLIDER_yasi 0xB
31#define COLLIDER_kabe2 0xA
32#define COLLIDER_kabe1 0x9
33#define COLLIDER_ground 0x8
34#define COLLIDER_exite 0x7
35#define COLLIDER_ne 0x6
36#define COLLIDER_deilie 0x5
37#define COLLIDER_deilite 0x4
38#define COLLIDER_exitw 0x3
39#define COLLIDER_nsw 0x2
40#define COLLIDER_deilisw 0x1
41#define COLLIDER_deilitsw 0x0
42
43#define ZONE_Root 0x9
44#define ZONE_g1 0x8
45#define ZONE_ie2 0x7
46#define ZONE_ie1 0x6
47#define ZONE_mise 0x5
48#define ZONE_o750 0x4
49#define ZONE_stege 0x3
50#define ZONE_exit 0x2
51#define ZONE_exite 0x1
52#define ZONE_exitsw 0x0
53