Paper Mario DX
Paper Mario (N64) modding
 
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dro_02_hit.h
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1#define COLLIDER_Root 0x3A
2#define COLLIDER_atari 0x39
3#define COLLIDER_poster 0x38
4#define COLLIDER_a_mazinai 0x37
5#define COLLIDER_mazinai 0x36
6#define COLLIDER_o1278 0x35
7#define COLLIDER_o1241 0x34
8#define COLLIDER_o1277 0x33
9#define COLLIDER_1 0x32
10#define COLLIDER_o1309 0x31
11#define COLLIDER_o1239 0x30
12#define COLLIDER_o1274 0x2F
13#define COLLIDER_o1272 0x2E
14#define COLLIDER_o1266 0x2D
15#define COLLIDER_o1240 0x2C
16#define COLLIDER_2 0x2B
17#define COLLIDER_o1227 0x2A
18#define COLLIDER_o1220 0x29
19#define COLLIDER_3 0x28
20#define COLLIDER_o1219 0x27
21#define COLLIDER_o1218 0x26
22#define COLLIDER_o1217 0x25
23#define COLLIDER_4 0x24
24#define COLLIDER_4_naka 0x23
25#define COLLIDER_o1308 0x22
26#define COLLIDER_o1303 0x21
27#define COLLIDER_o1190 0x20
28#define COLLIDER_o1199 0x1F
29#define COLLIDER_o1201 0x1E
30#define COLLIDER_o1197 0x1D
31#define COLLIDER_o1259 0x1C
32#define COLLIDER_o1216 0x1B
33#define COLLIDER_o1257 0x1A
34#define COLLIDER_o1256 0x19
35#define COLLIDER_o1206 0x18
36#define COLLIDER_g334 0x17
37#define COLLIDER_o1205 0x16
38#define COLLIDER_5 0x15
39#define COLLIDER_o1295 0x14
40#define COLLIDER_o1166 0x13
41#define COLLIDER_o1251 0x12
42#define COLLIDER_exit5 0x11
43#define COLLIDER_o1253 0x10
44#define COLLIDER_o1252 0xF
45#define COLLIDER_exit4 0xE
46#define COLLIDER_o1261 0xD
47#define COLLIDER_o1204 0xC
48#define COLLIDER_g358 0xB
49#define COLLIDER_o1289 0xA
50#define COLLIDER_exit1 0x9
51#define COLLIDER_o1287 0x8
52#define COLLIDER_exitw 0x7
53#define COLLIDER_nw 0x6
54#define COLLIDER_deilitw 0x5
55#define COLLIDER_deiliw 0x4
56#define COLLIDER_stage 0x3
57#define COLLIDER_o1290 0x2
58#define COLLIDER_o776 0x1
59#define COLLIDER_o1020 0x0
60
61#define ZONE_Root 0xC
62#define ZONE_kinopio 0xB
63#define ZONE_o766 0xA
64#define ZONE_yane 0x9
65#define ZONE_hako 0x8
66#define ZONE_roren 0x7
67#define ZONE_rorre_mae 0x6
68#define ZONE_o759 0x5
69#define ZONE_g1 0x4
70#define ZONE_mazinai 0x3
71#define ZONE_stege 0x2
72#define ZONE_exit 0x1
73#define ZONE_o760 0x0
74