Paper Mario DX
Paper Mario (N64) modding
 
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fright_jar.c
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1#include "include_asset.h"
2
3INCLUDE_IMG("effects/gfx/D_09000000_3C1BA0.png", D_09000000_3C1BA0);
4INCLUDE_PAL("effects/gfx/D_09000000_3C1BA0.pal", D_09002000_3C3BA0);
5INCLUDE_IMG("effects/gfx/D_09002020_3C3BC0.png", D_09002020_3C3BC0);
6INCLUDE_PAL("effects/gfx/D_09002020_3C3BC0.pal", D_09004020_3C5BC0);
7
8#include "effects/gfx/D_09004040_3C5BE0.vtx.inc.c"
9#include "effects/gfx/D_090043B0_3C5F50.vtx.inc.c"
10#include "effects/gfx/D_09004720_3C62C0.vtx.inc.c"
11
12#include "effects/gfx/D_09008BE0_3CA780.gfx.inc.c"
13#include "effects/gfx/D_09008CB0_3CA850.gfx.inc.c"
14#include "effects/gfx/D_09008CD0_3CA870.gfx.inc.c"
s32 D_09000000_3C1BA0
s32 D_09002020_3C3BC0
#define INCLUDE_PAL(FILENAME, SYMBOLNAME)
#define INCLUDE_IMG(FILENAME, SYMBOLNAME)