Paper Mario DX
Paper Mario (N64) modding
 
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end_00_hit.h
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1#define COLLIDER_Root 0x18
2#define COLLIDER_yoshi_f 0x17
3#define COLLIDER_o114 0x16
4#define COLLIDER_o111 0x15
5#define COLLIDER_iwahage 0x14
6#define COLLIDER_o93 0x13
7#define COLLIDER_sakuji 0x12
8#define COLLIDER_o87 0x11
9#define COLLIDER_nokobros 0x10
10#define COLLIDER_o52 0xF
11#define COLLIDER_party_f 0xE
12#define COLLIDER_o50 0xD
13#define COLLIDER_o47 0xC
14#define COLLIDER_o41 0xB
15#define COLLIDER_Default 0xA
16#define COLLIDER_g50 0x9
17#define COLLIDER_o273 0x8
18#define COLLIDER_o272 0x7
19#define COLLIDER_o271 0x6
20#define COLLIDER_o270 0x5
21#define COLLIDER_o269 0x4
22#define COLLIDER_o268 0x3
23#define COLLIDER_o267 0x2
24#define COLLIDER_o266 0x1
25#define COLLIDER_o265 0x0
26
27#define ZONE_Root 0xA
28#define ZONE_Default 0x9
29#define ZONE_o62 0x8
30#define ZONE_o61 0x7
31#define ZONE_o60 0x6
32#define ZONE_o59 0x5
33#define ZONE_o58 0x4
34#define ZONE_o57 0x3
35#define ZONE_o56 0x2
36#define ZONE_o55 0x1
37#define ZONE_o54 0x0
38