Paper Mario DX
Paper Mario (N64) modding
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end_00_hit.h
Go to the documentation of this file.
1
#define COLLIDER_Root 0x18
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#define COLLIDER_yoshi_f 0x17
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#define COLLIDER_o114 0x16
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#define COLLIDER_o111 0x15
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#define COLLIDER_iwahage 0x14
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#define COLLIDER_o93 0x13
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#define COLLIDER_sakuji 0x12
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#define COLLIDER_o87 0x11
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#define COLLIDER_nokobros 0x10
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#define COLLIDER_o52 0xF
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#define COLLIDER_party_f 0xE
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#define COLLIDER_o50 0xD
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#define COLLIDER_o47 0xC
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#define COLLIDER_o41 0xB
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#define COLLIDER_Default 0xA
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#define COLLIDER_g50 0x9
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#define COLLIDER_o273 0x8
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#define COLLIDER_o272 0x7
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#define COLLIDER_o271 0x6
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#define COLLIDER_o270 0x5
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#define COLLIDER_o269 0x4
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#define COLLIDER_o268 0x3
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#define COLLIDER_o267 0x2
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#define COLLIDER_o266 0x1
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#define COLLIDER_o265 0x0
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#define ZONE_Root 0xA
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#define ZONE_Default 0x9
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#define ZONE_o62 0x8
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#define ZONE_o61 0x7
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#define ZONE_o60 0x6
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#define ZONE_o59 0x5
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#define ZONE_o58 0x4
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#define ZONE_o57 0x3
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#define ZONE_o56 0x2
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#define ZONE_o55 0x1
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#define ZONE_o54 0x0
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include
mapfs
end_00_hit.h
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