Paper Mario DX
Paper Mario (N64) modding
 
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end_01_hit.h
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1#define COLLIDER_Root 0xD
2#define COLLIDER_g8 0xC
3#define COLLIDER_o65 0xB
4#define COLLIDER_o69 0xA
5#define COLLIDER_o70 0x9
6#define COLLIDER_o68 0x8
7#define COLLIDER_o66 0x7
8#define COLLIDER_Default 0x6
9#define COLLIDER_o63 0x5
10#define COLLIDER_o62 0x4
11#define COLLIDER_o61 0x3
12#define COLLIDER_o60 0x2
13#define COLLIDER_o59 0x1
14#define COLLIDER_o58 0x0
15
16#define ZONE_Root 0x7
17#define ZONE_Default 0x6
18#define ZONE_o63 0x5
19#define ZONE_o62 0x4
20#define ZONE_o61 0x3
21#define ZONE_o60 0x2
22#define ZONE_o59 0x1
23#define ZONE_o58 0x0
24