Paper Mario DX
Paper Mario (N64) modding
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end_01_hit.h
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#define COLLIDER_Root 0xD
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#define COLLIDER_g8 0xC
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#define COLLIDER_o65 0xB
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#define COLLIDER_o69 0xA
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#define COLLIDER_o70 0x9
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#define COLLIDER_o68 0x8
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#define COLLIDER_o66 0x7
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#define COLLIDER_Default 0x6
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#define COLLIDER_o63 0x5
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#define COLLIDER_o62 0x4
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#define COLLIDER_o61 0x3
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#define COLLIDER_o60 0x2
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#define COLLIDER_o59 0x1
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#define COLLIDER_o58 0x0
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#define ZONE_Root 0x7
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#define ZONE_Default 0x6
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#define ZONE_o63 0x5
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#define ZONE_o62 0x4
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#define ZONE_o61 0x3
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#define ZONE_o60 0x2
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#define ZONE_o59 0x1
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#define ZONE_o58 0x0
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include
mapfs
end_01_hit.h
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