Paper Mario DX
Paper Mario (N64) modding
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end_01_shape.h
Go to the documentation of this file.
1
#define MODEL_Root 0x5B
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#define MODEL_g8 0x5A
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#define MODEL_o26 0x59
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#define MODEL_bush 0x58
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#define MODEL_o263 0x57
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#define MODEL_o265 0x56
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#define MODEL_o264 0x55
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#define MODEL_o269 0x54
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#define MODEL_o271 0x53
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#define MODEL_kinoko 0x52
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#define MODEL_mp8 0x51
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#define MODEL_mp7 0x50
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#define MODEL_mp6 0x4F
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#define MODEL_omp5 0x4E
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#define MODEL_mp4 0x4D
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#define MODEL_mp3 0x4C
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#define MODEL_mp2 0x4B
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#define MODEL_mp1 0x4A
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#define MODEL_heiho 0x49
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#define MODEL_h3 0x48
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#define MODEL_omo5 0x47
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#define MODEL_omo4 0x46
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#define MODEL_h2 0x45
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#define MODEL_omo3 0x44
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#define MODEL_omo2 0x43
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#define MODEL_omo1 0x42
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#define MODEL_h1 0x41
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#define MODEL_omo15 0x40
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#define MODEL_omo14 0x3F
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#define MODEL_omo13 0x3E
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#define MODEL_omo12 0x3D
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#define MODEL_omo11 0x3C
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#define MODEL_omo10 0x3B
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#define MODEL_omo9 0x3A
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#define MODEL_omo8 0x39
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#define MODEL_omo7 0x38
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#define MODEL_omo6 0x37
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#define MODEL_kobock 0x36
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#define MODEL_flo5 0x35
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#define MODEL_flo4 0x34
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#define MODEL_flo3 0x33
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#define MODEL_flo2 0x32
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#define MODEL_flo1 0x31
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#define MODEL_star_element 0x30
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#define MODEL_o142 0x2F
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#define MODEL_kinopiena 0x2E
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#define MODEL_kino9 0x2D
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#define MODEL_kino8 0x2C
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#define MODEL_kino7 0x2B
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#define MODEL_kino6 0x2A
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#define MODEL_kino5 0x29
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#define MODEL_kino4 0x28
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#define MODEL_kino3 0x27
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#define MODEL_kino2 0x26
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#define MODEL_kino 0x25
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#define MODEL_kino1 0x24
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#define MODEL_Default 0x23
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#define MODEL_g47 0x22
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#define MODEL_o278 0x21
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#define MODEL_o277 0x20
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#define MODEL_o276 0x1F
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#define MODEL_o275 0x1E
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#define MODEL_g40 0x1D
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#define MODEL_o204 0x1C
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#define MODEL_o203 0x1B
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#define MODEL_o202 0x1A
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#define MODEL_o201 0x19
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#define MODEL_g39 0x18
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#define MODEL_o260 0x17
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#define MODEL_o198 0x16
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#define MODEL_o197 0x15
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#define MODEL_o196 0x14
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#define MODEL_o195 0x13
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#define MODEL_g32 0x12
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#define MODEL_o162 0x11
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#define MODEL_o161 0x10
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#define MODEL_o160 0xF
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#define MODEL_o159 0xE
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#define MODEL_g30 0xD
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#define MODEL_o157 0xC
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#define MODEL_o166 0xB
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#define MODEL_o154 0xA
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#define MODEL_o153 0x9
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#define MODEL_o152 0x8
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#define MODEL_g28 0x7
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#define MODEL_j2 0x6
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#define MODEL_o146 0x5
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#define MODEL_o145 0x4
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#define MODEL_bg 0x3
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#define MODEL_mountain 0x2
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#define MODEL_bg1 0x1
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#define MODEL_sky 0x0
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include
mapfs
end_01_shape.h
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