Paper Mario DX
Paper Mario (N64) modding
 
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filemenu_gfx.c
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1#include "common.h"
2#include "include_asset.h"
3
4INCLUDE_IMG("filemenu/copyarrow.png", D_8024A200);
5INCLUDE_IMG("filemenu/corners_yellow.png", D_8024A400);
6INCLUDE_IMG("filemenu/corners_gray.png", D_8024B400);
7
26
28 {{{ -8, -16, 0 }, 0, { 0, 0 }, { 0, 0, 0, 0 }}},
29 {{{ -8, 16, 0 }, 0, { 0, 2048 }, { 0, 0, 0, 0 }}},
30};
31
33 {{{ 56, 16, 0 }, 0, { 4096, 2048 }, { 0, 0, 0, 255 }}},
34 {{{ 56, -16, 0 }, 0, { 4096, 0 }, { 0, 0, 0, 255 }}},
35};
36
42
45 gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0),
48};
BSS s32 PopupMenu_SelectedIndex
Vtx D_8024B6B0[]
Gfx D_8024B708[]
Gfx D_8024B6F0[]
Gfx filemenu_dl_copyarrow[]
Definition filemenu_gfx.c:8
Vtx D_8024B6D0[]
u8 D_8024A400[]
u8 D_8024B400[]
#define INCLUDE_IMG(FILENAME, SYMBOLNAME)
#define PM_CC_33
Definition macros.h:391