10 gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
11 gsDPSetCycleType(G_CYC_2CYCLE),
12 gsDPSetTexturePersp(G_TP_NONE),
13 gsDPSetTextureDetail(G_TD_CLAMP),
14 gsDPSetTextureLOD(G_TL_TILE),
15 gsDPSetTextureLUT(G_TT_NONE),
16 gsDPSetTextureFilter(G_TF_BILERP),
17 gsDPSetTextureConvert(G_TC_FILT),
18 gsDPSetRenderMode(G_RM_PASS, G_RM_CLD_SURF2),
19 gsDPSetCombineMode(G_CC_DECALRGBA,
PM_CC_33),
20 gsDPSetTextureLUT(G_TT_NONE),
21 gsDPLoadTextureTile_4b(D_8024A200, G_IM_FMT_IA, 64, 16, 0, 0, 63, 15, 0, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_MIRROR | G_TX_WRAP, 6, 4, G_TX_NOLOD, G_TX_NOLOD),
22 gsSPClearGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD | G_SHADING_SMOOTH | G_CLIPPING | 0x0040F9FA),
23 gsSPSetGeometryMode(G_SHADE | G_SHADING_SMOOTH),
28 {{{ -8, -16, 0 }, 0, { 0, 0 }, { 0, 0, 0, 0 }}},
29 {{{ -8, 16, 0 }, 0, { 0, 2048 }, { 0, 0, 0, 0 }}},
33 {{{ 56, 16, 0 }, 0, { 4096, 2048 }, { 0, 0, 0, 255 }}},
34 {{{ 56, -16, 0 }, 0, { 4096, 0 }, { 0, 0, 0, 255 }}},