Paper Mario DX
Paper Mario (N64) modding
 
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fire_shell.h
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1#ifndef _FIRE_SHELL_H_
2#define _FIRE_SHELL_H_
3
4#include "common_structs.h"
5
6// args: none
7API_CALLABLE(action_command_fire_shell_init);
8
9// args: prep time, duration, difficulty
10API_CALLABLE(action_command_fire_shell_start);
11
15
16#endif
void action_command_fire_shell_draw(void)
void action_command_fire_shell_free(void)
void action_command_fire_shell_update(void)