Paper Mario DX
Paper Mario (N64) modding
 
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flee.h
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1#ifndef _FLEE_H_
2#define _FLEE_H_
3
4#include "common_structs.h"
5
6// args: unknown value from actor var
7API_CALLABLE(action_command_flee_init);
8
9// args: prep time, duration, difficulty
10API_CALLABLE(action_command_flee_start);
11
15
16#endif
void action_command_flee_update(void)
void action_command_flee_draw(void)
void action_command_flee_free(void)