Paper Mario DX
Paper Mario (N64) modding
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flo_00_hit.h
Go to the documentation of this file.
1
#define COLLIDER_Root 0x33
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#define COLLIDER_g12 0x32
3
#define COLLIDER_g83 0x31
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#define COLLIDER_o351 0x30
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#define COLLIDER_o261 0x2F
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#define COLLIDER_o240 0x2E
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#define COLLIDER_g6 0x2D
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#define COLLIDER_o110 0x2C
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#define COLLIDER_o31 0x2B
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#define COLLIDER_o141 0x2A
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#define COLLIDER_g10 0x29
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#define COLLIDER_o360 0x28
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#define COLLIDER_o318 0x27
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#define COLLIDER_o317 0x26
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#define COLLIDER_o316 0x25
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#define COLLIDER_o127 0x24
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#define COLLIDER_o321 0x23
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#define COLLIDER_o320 0x22
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#define COLLIDER_o319 0x21
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#define COLLIDER_o56 0x20
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#define COLLIDER_o363 0x1F
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#define COLLIDER_o129 0x1E
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#define COLLIDER_g9 0x1D
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#define COLLIDER_g17 0x1C
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#define COLLIDER_o108 0x1B
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#define COLLIDER_deilitse 0x1A
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#define COLLIDER_deilise 0x19
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#define COLLIDER_g117 0x18
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#define COLLIDER_o308 0x17
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#define COLLIDER_deilite 0x16
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#define COLLIDER_deilie 0x15
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#define COLLIDER_g16 0x14
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#define COLLIDER_o106 0x13
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#define COLLIDER_deilitne 0x12
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#define COLLIDER_deiline 0x11
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#define COLLIDER_g11 0x10
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#define COLLIDER_o102 0xF
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#define COLLIDER_deilitsw 0xE
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#define COLLIDER_deilisw 0xD
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#define COLLIDER_g118 0xC
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#define COLLIDER_o311 0xB
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#define COLLIDER_deilitw 0xA
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#define COLLIDER_deiliw 0x9
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#define COLLIDER_g15 0x8
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#define COLLIDER_o104 0x7
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#define COLLIDER_deilitnw 0x6
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#define COLLIDER_deilinw 0x5
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#define COLLIDER_g7 0x4
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#define COLLIDER_o98 0x3
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#define COLLIDER_deilittn 0x2
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#define COLLIDER_deilitn 0x1
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#define COLLIDER_deilin 0x0
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#define ZONE_Root 0x4
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#define ZONE_g12 0x3
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#define ZONE_o94 0x2
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#define ZONE_o93 0x1
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#define ZONE_o92 0x0
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include
mapfs
flo_00_hit.h
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