Paper Mario DX
Paper Mario (N64) modding
 
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flo_00_hit.h
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1#define COLLIDER_Root 0x33
2#define COLLIDER_g12 0x32
3#define COLLIDER_g83 0x31
4#define COLLIDER_o351 0x30
5#define COLLIDER_o261 0x2F
6#define COLLIDER_o240 0x2E
7#define COLLIDER_g6 0x2D
8#define COLLIDER_o110 0x2C
9#define COLLIDER_o31 0x2B
10#define COLLIDER_o141 0x2A
11#define COLLIDER_g10 0x29
12#define COLLIDER_o360 0x28
13#define COLLIDER_o318 0x27
14#define COLLIDER_o317 0x26
15#define COLLIDER_o316 0x25
16#define COLLIDER_o127 0x24
17#define COLLIDER_o321 0x23
18#define COLLIDER_o320 0x22
19#define COLLIDER_o319 0x21
20#define COLLIDER_o56 0x20
21#define COLLIDER_o363 0x1F
22#define COLLIDER_o129 0x1E
23#define COLLIDER_g9 0x1D
24#define COLLIDER_g17 0x1C
25#define COLLIDER_o108 0x1B
26#define COLLIDER_deilitse 0x1A
27#define COLLIDER_deilise 0x19
28#define COLLIDER_g117 0x18
29#define COLLIDER_o308 0x17
30#define COLLIDER_deilite 0x16
31#define COLLIDER_deilie 0x15
32#define COLLIDER_g16 0x14
33#define COLLIDER_o106 0x13
34#define COLLIDER_deilitne 0x12
35#define COLLIDER_deiline 0x11
36#define COLLIDER_g11 0x10
37#define COLLIDER_o102 0xF
38#define COLLIDER_deilitsw 0xE
39#define COLLIDER_deilisw 0xD
40#define COLLIDER_g118 0xC
41#define COLLIDER_o311 0xB
42#define COLLIDER_deilitw 0xA
43#define COLLIDER_deiliw 0x9
44#define COLLIDER_g15 0x8
45#define COLLIDER_o104 0x7
46#define COLLIDER_deilitnw 0x6
47#define COLLIDER_deilinw 0x5
48#define COLLIDER_g7 0x4
49#define COLLIDER_o98 0x3
50#define COLLIDER_deilittn 0x2
51#define COLLIDER_deilitn 0x1
52#define COLLIDER_deilin 0x0
53
54#define ZONE_Root 0x4
55#define ZONE_g12 0x3
56#define ZONE_o94 0x2
57#define ZONE_o93 0x1
58#define ZONE_o92 0x0
59