Paper Mario DX
Paper Mario (N64) modding
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flo_03_shape.h
Go to the documentation of this file.
1
#define MODEL_Root 0x1D
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#define MODEL_g12 0x1C
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#define MODEL_g46 0x1B
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#define MODEL_o161 0x1A
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#define MODEL_o162 0x19
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#define MODEL_g45 0x18
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#define MODEL_o170 0x17
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#define MODEL_o157 0x16
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#define MODEL_g37 0x15
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#define MODEL_o118 0x14
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#define MODEL_g2 0x13
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#define MODEL_o88 0x12
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#define MODEL_o87 0x11
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#define MODEL_o22 0x10
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#define MODEL_o111 0xF
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#define MODEL_g34 0xE
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#define MODEL_o9 0xD
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#define MODEL_o109 0xC
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#define MODEL_o112 0xB
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#define MODEL_g10 0xA
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#define MODEL_o163 0x9
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#define MODEL_o56 0x8
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#define MODEL_o55 0x7
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#define MODEL_g29 0x6
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#define MODEL_g48 0x5
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#define MODEL_o165 0x4
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#define MODEL_o164 0x3
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#define MODEL_g47 0x2
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#define MODEL_o102 0x1
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#define MODEL_o101 0x0
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include
mapfs
flo_03_shape.h
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