Paper Mario DX
Paper Mario (N64) modding
 
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flo_07_hit.h
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1#define COLLIDER_Root 0xC
2#define COLLIDER_g1 0xB
3#define COLLIDER_g2 0xA
4#define COLLIDER_o79 0x9
5#define COLLIDER_o78 0x8
6#define COLLIDER_o77 0x7
7#define COLLIDER_o76 0x6
8#define COLLIDER_o1 0x5
9#define COLLIDER_o5 0x4
10#define COLLIDER_g3 0x3
11#define COLLIDER_o75 0x2
12#define COLLIDER_deilite 0x1
13#define COLLIDER_deilie 0x0
14
15#define ZONE_Root 0x6
16#define ZONE_g1 0x5
17#define ZONE_o5 0x4
18#define ZONE_o4 0x3
19#define ZONE_o2 0x2
20#define ZONE_o3 0x1
21#define ZONE_o1 0x0
22