Paper Mario DX
Paper Mario (N64) modding
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flo_07_shape.h
Go to the documentation of this file.
1
#define MODEL_Root 0x44
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#define MODEL_g1 0x43
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#define MODEL_g21 0x42
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#define MODEL_o129 0x41
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#define MODEL_g24 0x40
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#define MODEL_o73 0x3F
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#define MODEL_o72 0x3E
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#define MODEL_o71 0x3D
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#define MODEL_g23 0x3C
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#define MODEL_o70 0x3B
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#define MODEL_o69 0x3A
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#define MODEL_o68 0x39
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#define MODEL_g22 0x38
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#define MODEL_o67 0x37
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#define MODEL_o66 0x36
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#define MODEL_o65 0x35
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#define MODEL_g12 0x34
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#define MODEL_o51 0x33
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#define MODEL_o37 0x32
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#define MODEL_o36 0x31
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#define MODEL_g36 0x30
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#define MODEL_g20 0x2F
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#define MODEL_o33 0x2E
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#define MODEL_o22 0x2D
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#define MODEL_o57 0x2C
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#define MODEL_o21 0x2B
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#define MODEL_o20 0x2A
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#define MODEL_o32 0x29
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#define MODEL_o30 0x28
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#define MODEL_o56 0x27
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#define MODEL_o54 0x26
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#define MODEL_g10 0x25
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#define MODEL_o31 0x24
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#define MODEL_o55 0x23
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#define MODEL_o19 0x22
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#define MODEL_g8 0x21
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#define MODEL_o24 0x20
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#define MODEL_o23 0x1F
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#define MODEL_o59 0x1E
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#define MODEL_o58 0x1D
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#define MODEL_o35 0x1C
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#define MODEL_o34 0x1B
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#define MODEL_g7 0x1A
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#define MODEL_o18 0x19
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#define MODEL_o29 0x18
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#define MODEL_o53 0x17
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#define MODEL_g4 0x16
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#define MODEL_o8 0x15
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#define MODEL_o7 0x14
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#define MODEL_o6 0x13
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#define MODEL_o5 0x12
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#define MODEL_g2 0x11
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#define MODEL_g25 0x10
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#define MODEL_o76 0xF
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#define MODEL_o75 0xE
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#define MODEL_g39 0xD
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#define MODEL_o26 0xC
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#define MODEL_o130 0xB
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#define MODEL_o74 0xA
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#define MODEL_g5 0x9
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#define MODEL_o12 0x8
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#define MODEL_o11 0x7
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#define MODEL_o9 0x6
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#define MODEL_o10 0x5
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#define MODEL_o1 0x4
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#define MODEL_o2 0x3
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#define MODEL_g3 0x2
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#define MODEL_o4 0x1
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#define MODEL_o3 0x0
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include
mapfs
flo_07_shape.h
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