Paper Mario DX
Paper Mario (N64) modding
 
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flo_07_shape.h
Go to the documentation of this file.
1#define MODEL_Root 0x44
2#define MODEL_g1 0x43
3#define MODEL_g21 0x42
4#define MODEL_o129 0x41
5#define MODEL_g24 0x40
6#define MODEL_o73 0x3F
7#define MODEL_o72 0x3E
8#define MODEL_o71 0x3D
9#define MODEL_g23 0x3C
10#define MODEL_o70 0x3B
11#define MODEL_o69 0x3A
12#define MODEL_o68 0x39
13#define MODEL_g22 0x38
14#define MODEL_o67 0x37
15#define MODEL_o66 0x36
16#define MODEL_o65 0x35
17#define MODEL_g12 0x34
18#define MODEL_o51 0x33
19#define MODEL_o37 0x32
20#define MODEL_o36 0x31
21#define MODEL_g36 0x30
22#define MODEL_g20 0x2F
23#define MODEL_o33 0x2E
24#define MODEL_o22 0x2D
25#define MODEL_o57 0x2C
26#define MODEL_o21 0x2B
27#define MODEL_o20 0x2A
28#define MODEL_o32 0x29
29#define MODEL_o30 0x28
30#define MODEL_o56 0x27
31#define MODEL_o54 0x26
32#define MODEL_g10 0x25
33#define MODEL_o31 0x24
34#define MODEL_o55 0x23
35#define MODEL_o19 0x22
36#define MODEL_g8 0x21
37#define MODEL_o24 0x20
38#define MODEL_o23 0x1F
39#define MODEL_o59 0x1E
40#define MODEL_o58 0x1D
41#define MODEL_o35 0x1C
42#define MODEL_o34 0x1B
43#define MODEL_g7 0x1A
44#define MODEL_o18 0x19
45#define MODEL_o29 0x18
46#define MODEL_o53 0x17
47#define MODEL_g4 0x16
48#define MODEL_o8 0x15
49#define MODEL_o7 0x14
50#define MODEL_o6 0x13
51#define MODEL_o5 0x12
52#define MODEL_g2 0x11
53#define MODEL_g25 0x10
54#define MODEL_o76 0xF
55#define MODEL_o75 0xE
56#define MODEL_g39 0xD
57#define MODEL_o26 0xC
58#define MODEL_o130 0xB
59#define MODEL_o74 0xA
60#define MODEL_g5 0x9
61#define MODEL_o12 0x8
62#define MODEL_o11 0x7
63#define MODEL_o9 0x6
64#define MODEL_o10 0x5
65#define MODEL_o1 0x4
66#define MODEL_o2 0x3
67#define MODEL_g3 0x2
68#define MODEL_o4 0x1
69#define MODEL_o3 0x0
70