Paper Mario DX
Paper Mario (N64) modding
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flo_09_hit.h
Go to the documentation of this file.
1
#define COLLIDER_Root 0x17
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#define COLLIDER_g1 0x16
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#define COLLIDER_g37 0x15
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#define COLLIDER_o110 0x14
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#define COLLIDER_o109 0x13
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#define COLLIDER_g9 0x12
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#define COLLIDER_o13 0x11
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#define COLLIDER_o3 0x10
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#define COLLIDER_o10 0xF
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#define COLLIDER_g10 0xE
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#define COLLIDER_o105 0xD
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#define COLLIDER_o112 0xC
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#define COLLIDER_o111 0xB
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#define COLLIDER_o1 0xA
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#define COLLIDER_o104 0x9
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#define COLLIDER_g2 0x8
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#define COLLIDER_g6 0x7
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#define COLLIDER_o103 0x6
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#define COLLIDER_deilite 0x5
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#define COLLIDER_deilie 0x4
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#define COLLIDER_g5 0x3
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#define COLLIDER_o101 0x2
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#define COLLIDER_deilitw 0x1
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#define COLLIDER_deiliw 0x0
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#define ZONE_Root 0x4
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#define ZONE_g1 0x3
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#define ZONE_o2 0x2
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#define ZONE_o4 0x1
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#define ZONE_o5 0x0
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include
mapfs
flo_09_hit.h
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