Paper Mario DX
Paper Mario (N64) modding
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flo_10_shape.h
Go to the documentation of this file.
1
#define MODEL_Root 0x3F
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#define MODEL_g1 0x3E
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#define MODEL_g12 0x3D
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#define MODEL_g31 0x3C
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#define MODEL_o77 0x3B
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#define MODEL_o109 0x3A
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#define MODEL_o108 0x39
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#define MODEL_g22 0x38
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#define MODEL_o78 0x37
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#define MODEL_o25 0x36
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#define MODEL_o73 0x35
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#define MODEL_water 0x34
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#define MODEL_o119 0x33
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#define MODEL_o120 0x32
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#define MODEL_o118 0x31
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#define MODEL_o40 0x30
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#define MODEL_g27 0x2F
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#define MODEL_o129 0x2E
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#define MODEL_o128 0x2D
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#define MODEL_o127 0x2C
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#define MODEL_o104 0x2B
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#define MODEL_o103 0x2A
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#define MODEL_o102 0x29
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#define MODEL_o101 0x28
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#define MODEL_o100 0x27
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#define MODEL_o99 0x26
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#define MODEL_o98 0x25
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#define MODEL_ki 0x24
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#define MODEL_o49 0x23
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#define MODEL_o48 0x22
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#define MODEL_o47 0x21
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#define MODEL_o88 0x20
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#define MODEL_flower 0x1F
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#define MODEL_g23 0x1E
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#define MODEL_o80 0x1D
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#define MODEL_o11 0x1C
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#define MODEL_o10 0x1B
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#define MODEL_g33 0x1A
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#define MODEL_o82 0x19
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#define MODEL_o81 0x18
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#define MODEL_o117 0x17
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#define MODEL_o116 0x16
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#define MODEL_o112 0x15
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#define MODEL_o8 0x14
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#define MODEL_g2 0x13
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#define MODEL_o123 0x12
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#define MODEL_o121 0x11
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#define MODEL_o122 0x10
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#define MODEL_o87 0xF
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#define MODEL_o7 0xE
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#define MODEL_o96 0xD
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#define MODEL_o95 0xC
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#define MODEL_o85 0xB
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#define MODEL_o92 0xA
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#define MODEL_o1 0x9
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#define MODEL_g4 0x8
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#define MODEL_o136 0x7
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#define MODEL_o134 0x6
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#define MODEL_o126 0x5
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#define MODEL_o5 0x4
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#define MODEL_o41 0x3
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#define MODEL_g3 0x2
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#define MODEL_o4 0x1
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#define MODEL_o3 0x0
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include
mapfs
flo_10_shape.h
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