Paper Mario DX
Paper Mario (N64) modding
 
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flo_10_shape.h
Go to the documentation of this file.
1#define MODEL_Root 0x3F
2#define MODEL_g1 0x3E
3#define MODEL_g12 0x3D
4#define MODEL_g31 0x3C
5#define MODEL_o77 0x3B
6#define MODEL_o109 0x3A
7#define MODEL_o108 0x39
8#define MODEL_g22 0x38
9#define MODEL_o78 0x37
10#define MODEL_o25 0x36
11#define MODEL_o73 0x35
12#define MODEL_water 0x34
13#define MODEL_o119 0x33
14#define MODEL_o120 0x32
15#define MODEL_o118 0x31
16#define MODEL_o40 0x30
17#define MODEL_g27 0x2F
18#define MODEL_o129 0x2E
19#define MODEL_o128 0x2D
20#define MODEL_o127 0x2C
21#define MODEL_o104 0x2B
22#define MODEL_o103 0x2A
23#define MODEL_o102 0x29
24#define MODEL_o101 0x28
25#define MODEL_o100 0x27
26#define MODEL_o99 0x26
27#define MODEL_o98 0x25
28#define MODEL_ki 0x24
29#define MODEL_o49 0x23
30#define MODEL_o48 0x22
31#define MODEL_o47 0x21
32#define MODEL_o88 0x20
33#define MODEL_flower 0x1F
34#define MODEL_g23 0x1E
35#define MODEL_o80 0x1D
36#define MODEL_o11 0x1C
37#define MODEL_o10 0x1B
38#define MODEL_g33 0x1A
39#define MODEL_o82 0x19
40#define MODEL_o81 0x18
41#define MODEL_o117 0x17
42#define MODEL_o116 0x16
43#define MODEL_o112 0x15
44#define MODEL_o8 0x14
45#define MODEL_g2 0x13
46#define MODEL_o123 0x12
47#define MODEL_o121 0x11
48#define MODEL_o122 0x10
49#define MODEL_o87 0xF
50#define MODEL_o7 0xE
51#define MODEL_o96 0xD
52#define MODEL_o95 0xC
53#define MODEL_o85 0xB
54#define MODEL_o92 0xA
55#define MODEL_o1 0x9
56#define MODEL_g4 0x8
57#define MODEL_o136 0x7
58#define MODEL_o134 0x6
59#define MODEL_o126 0x5
60#define MODEL_o5 0x4
61#define MODEL_o41 0x3
62#define MODEL_g3 0x2
63#define MODEL_o4 0x1
64#define MODEL_o3 0x0
65