Paper Mario DX
Paper Mario (N64) modding
 
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flo_11_hit.h
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1#define COLLIDER_Root 0x27
2#define COLLIDER_g1 0x26
3#define COLLIDER_g12 0x25
4#define COLLIDER_g20 0x24
5#define COLLIDER_o91 0x23
6#define COLLIDER_o92 0x22
7#define COLLIDER_o93 0x21
8#define COLLIDER_o94 0x20
9#define COLLIDER_o95 0x1F
10#define COLLIDER_o96 0x1E
11#define COLLIDER_g19 0x1D
12#define COLLIDER_o85 0x1C
13#define COLLIDER_o84 0x1B
14#define COLLIDER_o83 0x1A
15#define COLLIDER_o82 0x19
16#define COLLIDER_o50 0x18
17#define COLLIDER_o49 0x17
18#define COLLIDER_g11 0x16
19#define COLLIDER_o113 0x15
20#define COLLIDER_o112 0x14
21#define COLLIDER_o107 0x13
22#define COLLIDER_o106 0x12
23#define COLLIDER_o97 0x11
24#define COLLIDER_o75 0x10
25#define COLLIDER_g2 0xF
26#define COLLIDER_o111 0xE
27#define COLLIDER_o110 0xD
28#define COLLIDER_o109 0xC
29#define COLLIDER_o105 0xB
30#define COLLIDER_o104 0xA
31#define COLLIDER_o90 0x9
32#define COLLIDER_g10 0x8
33#define COLLIDER_g17 0x7
34#define COLLIDER_o89 0x6
35#define COLLIDER_deilite 0x5
36#define COLLIDER_deilie 0x4
37#define COLLIDER_g16 0x3
38#define COLLIDER_o3 0x2
39#define COLLIDER_deilitw 0x1
40#define COLLIDER_deiliw 0x0
41
42#define ZONE_Root 0x5
43#define ZONE_g1 0x4
44#define ZONE_o63 0x3
45#define ZONE_o62 0x2
46#define ZONE_o53 0x1
47#define ZONE_o52 0x0
48