Paper Mario DX
Paper Mario (N64) modding
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flo_11_hit.h
Go to the documentation of this file.
1
#define COLLIDER_Root 0x27
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#define COLLIDER_g1 0x26
3
#define COLLIDER_g12 0x25
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#define COLLIDER_g20 0x24
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#define COLLIDER_o91 0x23
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#define COLLIDER_o92 0x22
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#define COLLIDER_o93 0x21
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#define COLLIDER_o94 0x20
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#define COLLIDER_o95 0x1F
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#define COLLIDER_o96 0x1E
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#define COLLIDER_g19 0x1D
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#define COLLIDER_o85 0x1C
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#define COLLIDER_o84 0x1B
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#define COLLIDER_o83 0x1A
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#define COLLIDER_o82 0x19
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#define COLLIDER_o50 0x18
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#define COLLIDER_o49 0x17
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#define COLLIDER_g11 0x16
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#define COLLIDER_o113 0x15
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#define COLLIDER_o112 0x14
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#define COLLIDER_o107 0x13
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#define COLLIDER_o106 0x12
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#define COLLIDER_o97 0x11
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#define COLLIDER_o75 0x10
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#define COLLIDER_g2 0xF
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#define COLLIDER_o111 0xE
27
#define COLLIDER_o110 0xD
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#define COLLIDER_o109 0xC
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#define COLLIDER_o105 0xB
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#define COLLIDER_o104 0xA
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#define COLLIDER_o90 0x9
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#define COLLIDER_g10 0x8
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#define COLLIDER_g17 0x7
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#define COLLIDER_o89 0x6
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#define COLLIDER_deilite 0x5
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#define COLLIDER_deilie 0x4
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#define COLLIDER_g16 0x3
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#define COLLIDER_o3 0x2
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#define COLLIDER_deilitw 0x1
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#define COLLIDER_deiliw 0x0
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#define ZONE_Root 0x5
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#define ZONE_g1 0x4
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#define ZONE_o63 0x3
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#define ZONE_o62 0x2
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#define ZONE_o53 0x1
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#define ZONE_o52 0x0
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include
mapfs
flo_11_hit.h
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