Paper Mario DX
Paper Mario (N64) modding
 
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flo_11_shape.h
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1#define MODEL_Root 0x17
2#define MODEL_g1 0x16
3#define MODEL_g12 0x15
4#define MODEL_o99 0x14
5#define MODEL_o98 0x13
6#define MODEL_o97 0x12
7#define MODEL_o96 0x11
8#define MODEL_o91 0x10
9#define MODEL_o100 0xF
10#define MODEL_g11 0xE
11#define MODEL_o73 0xD
12#define MODEL_o75 0xC
13#define MODEL_o76 0xB
14#define MODEL_o53 0xA
15#define MODEL_o45 0x9
16#define MODEL_o81 0x8
17#define MODEL_g2 0x7
18#define MODEL_o43 0x6
19#define MODEL_o6 0x5
20#define MODEL_g10 0x4
21#define MODEL_o52 0x3
22#define MODEL_o51 0x2
23#define MODEL_o3 0x1
24#define MODEL_o2 0x0
25