Paper Mario DX
Paper Mario (N64) modding
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flo_12_hit.h
Go to the documentation of this file.
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#define COLLIDER_Root 0x10
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#define COLLIDER_g1 0xF
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#define COLLIDER_g37 0xE
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#define COLLIDER_o181 0xD
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#define COLLIDER_o197 0xC
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#define COLLIDER_o180 0xB
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#define COLLIDER_o179 0xA
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#define COLLIDER_o177 0x9
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#define COLLIDER_o178 0x8
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#define COLLIDER_o176 0x7
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#define COLLIDER_g22 0x6
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#define COLLIDER_o104 0x5
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#define COLLIDER_o175 0x4
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#define COLLIDER_g10 0x3
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#define COLLIDER_o83 0x2
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#define COLLIDER_deilite 0x1
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#define COLLIDER_deilie 0x0
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#define ZONE_Root 0x5
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#define ZONE_g1 0x4
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#define ZONE_o5 0x3
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#define ZONE_o4 0x2
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#define ZONE_o3 0x1
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#define ZONE_o2 0x0
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include
mapfs
flo_12_hit.h
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