Paper Mario DX
Paper Mario (N64) modding
 
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flo_12_hit.h
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1#define COLLIDER_Root 0x10
2#define COLLIDER_g1 0xF
3#define COLLIDER_g37 0xE
4#define COLLIDER_o181 0xD
5#define COLLIDER_o197 0xC
6#define COLLIDER_o180 0xB
7#define COLLIDER_o179 0xA
8#define COLLIDER_o177 0x9
9#define COLLIDER_o178 0x8
10#define COLLIDER_o176 0x7
11#define COLLIDER_g22 0x6
12#define COLLIDER_o104 0x5
13#define COLLIDER_o175 0x4
14#define COLLIDER_g10 0x3
15#define COLLIDER_o83 0x2
16#define COLLIDER_deilite 0x1
17#define COLLIDER_deilie 0x0
18
19#define ZONE_Root 0x5
20#define ZONE_g1 0x4
21#define ZONE_o5 0x3
22#define ZONE_o4 0x2
23#define ZONE_o3 0x1
24#define ZONE_o2 0x0
25