Paper Mario DX
Paper Mario (N64) modding
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flo_13_hit.h
Go to the documentation of this file.
1
#define COLLIDER_Root 0x18
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#define COLLIDER_g1 0x17
3
#define COLLIDER_g22 0x16
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#define COLLIDER_o69 0x15
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#define COLLIDER_o68 0x14
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#define COLLIDER_g18 0x13
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#define COLLIDER_o74 0x12
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#define COLLIDER_o72 0x11
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#define COLLIDER_o60 0x10
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#define COLLIDER_g2 0xF
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#define COLLIDER_o85 0xE
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#define COLLIDER_o48 0xD
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#define COLLIDER_o65 0xC
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#define COLLIDER_o9 0xB
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#define COLLIDER_o66 0xA
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#define COLLIDER_o1 0x9
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#define COLLIDER_g5 0x8
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#define COLLIDER_g8 0x7
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#define COLLIDER_o47 0x6
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#define COLLIDER_deilite 0x5
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#define COLLIDER_deilie 0x4
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#define COLLIDER_g7 0x3
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#define COLLIDER_o45 0x2
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#define COLLIDER_deilitw 0x1
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#define COLLIDER_deiliw 0x0
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#define ZONE_Root 0x4
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#define ZONE_g1 0x3
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#define ZONE_o2 0x2
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#define ZONE_o4 0x1
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#define ZONE_o5 0x0
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include
mapfs
flo_13_hit.h
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