Paper Mario DX
Paper Mario (N64) modding
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flo_13_shape.h
Go to the documentation of this file.
1
#define MODEL_Root 0x51
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#define MODEL_g1 0x50
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#define MODEL_g20 0x4F
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#define MODEL_o63 0x4E
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#define MODEL_o48 0x4D
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#define MODEL_g15 0x4C
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#define MODEL_o43 0x4B
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#define MODEL_o42 0x4A
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#define MODEL_o41 0x49
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#define MODEL_o40 0x48
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#define MODEL_g14 0x47
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#define MODEL_o36 0x46
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#define MODEL_o35 0x45
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#define MODEL_o34 0x44
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#define MODEL_o33 0x43
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#define MODEL_o32 0x42
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#define MODEL_o31 0x41
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#define MODEL_g26 0x40
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#define MODEL_o62 0x3F
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#define MODEL_o61 0x3E
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#define MODEL_g13 0x3D
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#define MODEL_g9 0x3C
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#define MODEL_o15 0x3B
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#define MODEL_o77 0x3A
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#define MODEL_o75 0x39
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#define MODEL_o30 0x38
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#define MODEL_o29 0x37
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#define MODEL_o52 0x36
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#define MODEL_o51 0x35
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#define MODEL_o24 0x34
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#define MODEL_o23 0x33
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#define MODEL_g12 0x32
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#define MODEL_o76 0x31
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#define MODEL_o28 0x30
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#define MODEL_o50 0x2F
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#define MODEL_o22 0x2E
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#define MODEL_g22 0x2D
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#define MODEL_o19 0x2C
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#define MODEL_o17 0x2B
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#define MODEL_g10 0x2A
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#define MODEL_o27 0x29
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#define MODEL_o49 0x28
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#define MODEL_o21 0x27
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#define MODEL_o74 0x26
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#define MODEL_g16 0x25
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#define MODEL_g19 0x24
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#define MODEL_o39 0x23
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#define MODEL_o38 0x22
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#define MODEL_o37 0x21
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#define MODEL_g18 0x20
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#define MODEL_o47 0x1F
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#define MODEL_o46 0x1E
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#define MODEL_g17 0x1D
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#define MODEL_g31 0x1C
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#define MODEL_o60 0x1B
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#define MODEL_o81 0x1A
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#define MODEL_o65 0x19
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#define MODEL_o64 0x18
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#define MODEL_o45 0x17
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#define MODEL_o44 0x16
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#define MODEL_g25 0x15
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#define MODEL_o57 0x14
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#define MODEL_o55 0x13
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#define MODEL_g24 0x12
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#define MODEL_o56 0x11
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#define MODEL_o54 0x10
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#define MODEL_g2 0xF
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#define MODEL_g30 0xE
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#define MODEL_o9 0xD
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#define MODEL_o80 0xC
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#define MODEL_o58 0xB
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#define MODEL_o53 0xA
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#define MODEL_o10 0x9
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#define MODEL_o2 0x8
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#define MODEL_o1 0x7
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#define MODEL_g5 0x6
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#define MODEL_g8 0x5
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#define MODEL_o14 0x4
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#define MODEL_o13 0x3
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#define MODEL_g7 0x2
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#define MODEL_o12 0x1
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#define MODEL_o11 0x0
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include
mapfs
flo_13_shape.h
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