Paper Mario DX
Paper Mario (N64) modding
 
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flo_14_hit.h
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1#define COLLIDER_Root 0x2A
2#define COLLIDER_g1 0x29
3#define COLLIDER_g38 0x28
4#define COLLIDER_o150 0x27
5#define COLLIDER_o136 0x26
6#define COLLIDER_o135 0x25
7#define COLLIDER_g45 0x24
8#define COLLIDER_o158 0x23
9#define COLLIDER_o157 0x22
10#define COLLIDER_o156 0x21
11#define COLLIDER_o155 0x20
12#define COLLIDER_o129 0x1F
13#define COLLIDER_o154 0x1E
14#define COLLIDER_o153 0x1D
15#define COLLIDER_o152 0x1C
16#define COLLIDER_o151 0x1B
17#define COLLIDER_o140 0x1A
18#define COLLIDER_o137 0x19
19#define COLLIDER_g9 0x18
20#define COLLIDER_g49 0x17
21#define COLLIDER_o166 0x16
22#define COLLIDER_o162 0x15
23#define COLLIDER_o130 0x14
24#define COLLIDER_g48 0x13
25#define COLLIDER_o167 0x12
26#define COLLIDER_o161 0x11
27#define COLLIDER_o131 0x10
28#define COLLIDER_o113 0xF
29#define COLLIDER_g2 0xE
30#define COLLIDER_o160 0xD
31#define COLLIDER_o159 0xC
32#define COLLIDER_o9 0xB
33#define COLLIDER_o1 0xA
34#define COLLIDER_o114 0x9
35#define COLLIDER_g4 0x8
36#define COLLIDER_g6 0x7
37#define COLLIDER_o112 0x6
38#define COLLIDER_deilite 0x5
39#define COLLIDER_deilie 0x4
40#define COLLIDER_g5 0x3
41#define COLLIDER_o110 0x2
42#define COLLIDER_deilitw 0x1
43#define COLLIDER_deiliw 0x0
44
45#define ZONE_Root 0x4
46#define ZONE_g1 0x3
47#define ZONE_o2 0x2
48#define ZONE_o4 0x1
49#define ZONE_o5 0x0
50