Paper Mario DX
Paper Mario (N64) modding
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flo_15_hit.h
Go to the documentation of this file.
1
#define COLLIDER_Root 0x1D
2
#define COLLIDER_g53 0x1C
3
#define COLLIDER_g57 0x1B
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#define COLLIDER_g56 0x1A
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#define COLLIDER_o181 0x19
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#define COLLIDER_o37 0x18
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#define COLLIDER_o171 0x17
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#define COLLIDER_o172 0x16
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#define COLLIDER_o173 0x15
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#define COLLIDER_o174 0x14
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#define COLLIDER_o152 0x13
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#define COLLIDER_g55 0x12
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#define COLLIDER_o148 0x11
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#define COLLIDER_o141 0x10
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#define COLLIDER_o135 0xF
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#define COLLIDER_g58 0xE
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#define COLLIDER_o177 0xD
18
#define COLLIDER_g54 0xC
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#define COLLIDER_o175 0xB
20
#define COLLIDER_g2 0xA
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#define COLLIDER_o58 0x9
22
#define COLLIDER_o59 0x8
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#define COLLIDER_o176 0x7
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#define COLLIDER_o170 0x6
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#define COLLIDER_o179 0x5
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#define COLLIDER_o178 0x4
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#define COLLIDER_g1 0x3
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#define COLLIDER_o35 0x2
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#define COLLIDER_deilite 0x1
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#define COLLIDER_deilie 0x0
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#define ZONE_Root 0x8
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#define ZONE_g15 0x7
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#define ZONE_o50 0x6
35
#define ZONE_o60 0x5
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#define ZONE_o61 0x4
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#define ZONE_g1 0x3
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#define ZONE_o43 0x2
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#define ZONE_o44 0x1
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#define ZONE_o45 0x0
41
include
mapfs
flo_15_hit.h
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