Paper Mario DX
Paper Mario (N64) modding
 
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flo_15_hit.h
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1#define COLLIDER_Root 0x1D
2#define COLLIDER_g53 0x1C
3#define COLLIDER_g57 0x1B
4#define COLLIDER_g56 0x1A
5#define COLLIDER_o181 0x19
6#define COLLIDER_o37 0x18
7#define COLLIDER_o171 0x17
8#define COLLIDER_o172 0x16
9#define COLLIDER_o173 0x15
10#define COLLIDER_o174 0x14
11#define COLLIDER_o152 0x13
12#define COLLIDER_g55 0x12
13#define COLLIDER_o148 0x11
14#define COLLIDER_o141 0x10
15#define COLLIDER_o135 0xF
16#define COLLIDER_g58 0xE
17#define COLLIDER_o177 0xD
18#define COLLIDER_g54 0xC
19#define COLLIDER_o175 0xB
20#define COLLIDER_g2 0xA
21#define COLLIDER_o58 0x9
22#define COLLIDER_o59 0x8
23#define COLLIDER_o176 0x7
24#define COLLIDER_o170 0x6
25#define COLLIDER_o179 0x5
26#define COLLIDER_o178 0x4
27#define COLLIDER_g1 0x3
28#define COLLIDER_o35 0x2
29#define COLLIDER_deilite 0x1
30#define COLLIDER_deilie 0x0
31
32#define ZONE_Root 0x8
33#define ZONE_g15 0x7
34#define ZONE_o50 0x6
35#define ZONE_o60 0x5
36#define ZONE_o61 0x4
37#define ZONE_g1 0x3
38#define ZONE_o43 0x2
39#define ZONE_o44 0x1
40#define ZONE_o45 0x0
41