Paper Mario DX
Paper Mario (N64) modding
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flo_15_shape.h
Go to the documentation of this file.
1
#define MODEL_Root 0x36
2
#define MODEL_g1 0x35
3
#define MODEL_g6 0x34
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#define MODEL_o23 0x33
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#define MODEL_o21 0x32
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#define MODEL_o20 0x31
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#define MODEL_o19 0x30
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#define MODEL_o17 0x2F
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#define MODEL_o16 0x2E
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#define MODEL_o15 0x2D
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#define MODEL_o10 0x2C
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#define MODEL_o13 0x2B
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#define MODEL_o12 0x2A
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#define MODEL_o18 0x29
15
#define MODEL_g7 0x28
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#define MODEL_o28 0x27
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#define MODEL_g24 0x26
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#define MODEL_o70 0x25
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#define MODEL_o68 0x24
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#define MODEL_o69 0x23
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#define MODEL_o67 0x22
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#define MODEL_g17 0x21
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#define MODEL_g23 0x20
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#define MODEL_g26 0x1F
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#define MODEL_o76 0x1E
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#define MODEL_o75 0x1D
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#define MODEL_o64 0x1C
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#define MODEL_g22 0x1B
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#define MODEL_o66 0x1A
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#define MODEL_o63 0x19
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#define MODEL_o62 0x18
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#define MODEL_o61 0x17
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#define MODEL_o53 0x16
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#define MODEL_g21 0x15
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#define MODEL_o52 0x14
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#define MODEL_o51 0x13
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#define MODEL_o56 0x12
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#define MODEL_o55 0x11
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#define MODEL_g20 0x10
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#define MODEL_o48 0xF
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#define MODEL_o49 0xE
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#define MODEL_g19 0xD
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#define MODEL_o60 0xC
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#define MODEL_o59 0xB
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#define MODEL_o58 0xA
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#define MODEL_o57 0x9
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#define MODEL_g2 0x8
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#define MODEL_g25 0x7
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#define MODEL_o74 0x6
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#define MODEL_o73 0x5
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#define MODEL_o72 0x4
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#define MODEL_o3 0x3
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#define MODEL_g3 0x2
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#define MODEL_o5 0x1
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#define MODEL_o4 0x0
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include
mapfs
flo_15_shape.h
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