Paper Mario DX
Paper Mario (N64) modding
 
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flo_15_shape.h
Go to the documentation of this file.
1#define MODEL_Root 0x36
2#define MODEL_g1 0x35
3#define MODEL_g6 0x34
4#define MODEL_o23 0x33
5#define MODEL_o21 0x32
6#define MODEL_o20 0x31
7#define MODEL_o19 0x30
8#define MODEL_o17 0x2F
9#define MODEL_o16 0x2E
10#define MODEL_o15 0x2D
11#define MODEL_o10 0x2C
12#define MODEL_o13 0x2B
13#define MODEL_o12 0x2A
14#define MODEL_o18 0x29
15#define MODEL_g7 0x28
16#define MODEL_o28 0x27
17#define MODEL_g24 0x26
18#define MODEL_o70 0x25
19#define MODEL_o68 0x24
20#define MODEL_o69 0x23
21#define MODEL_o67 0x22
22#define MODEL_g17 0x21
23#define MODEL_g23 0x20
24#define MODEL_g26 0x1F
25#define MODEL_o76 0x1E
26#define MODEL_o75 0x1D
27#define MODEL_o64 0x1C
28#define MODEL_g22 0x1B
29#define MODEL_o66 0x1A
30#define MODEL_o63 0x19
31#define MODEL_o62 0x18
32#define MODEL_o61 0x17
33#define MODEL_o53 0x16
34#define MODEL_g21 0x15
35#define MODEL_o52 0x14
36#define MODEL_o51 0x13
37#define MODEL_o56 0x12
38#define MODEL_o55 0x11
39#define MODEL_g20 0x10
40#define MODEL_o48 0xF
41#define MODEL_o49 0xE
42#define MODEL_g19 0xD
43#define MODEL_o60 0xC
44#define MODEL_o59 0xB
45#define MODEL_o58 0xA
46#define MODEL_o57 0x9
47#define MODEL_g2 0x8
48#define MODEL_g25 0x7
49#define MODEL_o74 0x6
50#define MODEL_o73 0x5
51#define MODEL_o72 0x4
52#define MODEL_o3 0x3
53#define MODEL_g3 0x2
54#define MODEL_o5 0x1
55#define MODEL_o4 0x0
56