Paper Mario DX
Paper Mario (N64) modding
 
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flo_16_hit.h
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1#define COLLIDER_Root 0x31
2#define COLLIDER_g22 0x30
3#define COLLIDER_g54 0x2F
4#define COLLIDER_g61 0x2E
5#define COLLIDER_o256 0x2D
6#define COLLIDER_o248 0x2C
7#define COLLIDER_g60 0x2B
8#define COLLIDER_o255 0x2A
9#define COLLIDER_o247 0x29
10#define COLLIDER_g59 0x28
11#define COLLIDER_o254 0x27
12#define COLLIDER_o246 0x26
13#define COLLIDER_g58 0x25
14#define COLLIDER_o253 0x24
15#define COLLIDER_o245 0x23
16#define COLLIDER_g57 0x22
17#define COLLIDER_o252 0x21
18#define COLLIDER_o244 0x20
19#define COLLIDER_g56 0x1F
20#define COLLIDER_o251 0x1E
21#define COLLIDER_o243 0x1D
22#define COLLIDER_g55 0x1C
23#define COLLIDER_o250 0x1B
24#define COLLIDER_o242 0x1A
25#define COLLIDER_g43 0x19
26#define COLLIDER_o204 0x18
27#define COLLIDER_o203 0x17
28#define COLLIDER_g41 0x16
29#define COLLIDER_o257 0x15
30#define COLLIDER_o214 0x14
31#define COLLIDER_o196 0x13
32#define COLLIDER_o192 0x12
33#define COLLIDER_g6 0x11
34#define COLLIDER_o258 0x10
35#define COLLIDER_o199 0xF
36#define COLLIDER_o249 0xE
37#define COLLIDER_o198 0xD
38#define COLLIDER_o197 0xC
39#define COLLIDER_o191 0xB
40#define COLLIDER_o190 0xA
41#define COLLIDER_o174 0x9
42#define COLLIDER_g30 0x8
43#define COLLIDER_g31 0x7
44#define COLLIDER_o170 0x6
45#define COLLIDER_deilite 0x5
46#define COLLIDER_deilie 0x4
47#define COLLIDER_g29 0x3
48#define COLLIDER_o168 0x2
49#define COLLIDER_deilitw 0x1
50#define COLLIDER_deiliw 0x0
51
52#define ZONE_Root 0x4
53#define ZONE_g1 0x3
54#define ZONE_o2 0x2
55#define ZONE_o4 0x1
56#define ZONE_o5 0x0
57