Paper Mario DX
Paper Mario (N64) modding
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flo_16_hit.h
Go to the documentation of this file.
1
#define COLLIDER_Root 0x31
2
#define COLLIDER_g22 0x30
3
#define COLLIDER_g54 0x2F
4
#define COLLIDER_g61 0x2E
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#define COLLIDER_o256 0x2D
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#define COLLIDER_o248 0x2C
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#define COLLIDER_g60 0x2B
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#define COLLIDER_o255 0x2A
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#define COLLIDER_o247 0x29
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#define COLLIDER_g59 0x28
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#define COLLIDER_o254 0x27
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#define COLLIDER_o246 0x26
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#define COLLIDER_g58 0x25
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#define COLLIDER_o253 0x24
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#define COLLIDER_o245 0x23
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#define COLLIDER_g57 0x22
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#define COLLIDER_o252 0x21
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#define COLLIDER_o244 0x20
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#define COLLIDER_g56 0x1F
20
#define COLLIDER_o251 0x1E
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#define COLLIDER_o243 0x1D
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#define COLLIDER_g55 0x1C
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#define COLLIDER_o250 0x1B
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#define COLLIDER_o242 0x1A
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#define COLLIDER_g43 0x19
26
#define COLLIDER_o204 0x18
27
#define COLLIDER_o203 0x17
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#define COLLIDER_g41 0x16
29
#define COLLIDER_o257 0x15
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#define COLLIDER_o214 0x14
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#define COLLIDER_o196 0x13
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#define COLLIDER_o192 0x12
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#define COLLIDER_g6 0x11
34
#define COLLIDER_o258 0x10
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#define COLLIDER_o199 0xF
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#define COLLIDER_o249 0xE
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#define COLLIDER_o198 0xD
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#define COLLIDER_o197 0xC
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#define COLLIDER_o191 0xB
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#define COLLIDER_o190 0xA
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#define COLLIDER_o174 0x9
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#define COLLIDER_g30 0x8
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#define COLLIDER_g31 0x7
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#define COLLIDER_o170 0x6
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#define COLLIDER_deilite 0x5
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#define COLLIDER_deilie 0x4
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#define COLLIDER_g29 0x3
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#define COLLIDER_o168 0x2
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#define COLLIDER_deilitw 0x1
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#define COLLIDER_deiliw 0x0
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#define ZONE_Root 0x4
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#define ZONE_g1 0x3
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#define ZONE_o2 0x2
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#define ZONE_o4 0x1
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#define ZONE_o5 0x0
57
include
mapfs
flo_16_hit.h
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