Paper Mario DX
Paper Mario (N64) modding
 
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flo_17_hit.h
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1#define COLLIDER_Root 0x32
2#define COLLIDER_g1 0x31
3#define COLLIDER_g25 0x30
4#define COLLIDER_o115 0x2F
5#define COLLIDER_o114 0x2E
6#define COLLIDER_g24 0x2D
7#define COLLIDER_o113 0x2C
8#define COLLIDER_o112 0x2B
9#define COLLIDER_o108 0x2A
10#define COLLIDER_ki 0x29
11#define COLLIDER_o140 0x28
12#define COLLIDER_o139 0x27
13#define COLLIDER_o138 0x26
14#define COLLIDER_o13 0x25
15#define COLLIDER_o15 0x24
16#define COLLIDER_o22 0x23
17#define COLLIDER_g26 0x22
18#define COLLIDER_o134 0x21
19#define COLLIDER_o133 0x20
20#define COLLIDER_o132 0x1F
21#define COLLIDER_o131 0x1E
22#define COLLIDER_o130 0x1D
23#define COLLIDER_o129 0x1C
24#define COLLIDER_o128 0x1B
25#define COLLIDER_o127 0x1A
26#define COLLIDER_o126 0x19
27#define COLLIDER_o125 0x18
28#define COLLIDER_o124 0x17
29#define COLLIDER_o123 0x16
30#define COLLIDER_o122 0x15
31#define COLLIDER_o121 0x14
32#define COLLIDER_o120 0x13
33#define COLLIDER_o119 0x12
34#define COLLIDER_o118 0x11
35#define COLLIDER_o117 0x10
36#define COLLIDER_o116 0xF
37#define COLLIDER_g2 0xE
38#define COLLIDER_o110 0xD
39#define COLLIDER_o136 0xC
40#define COLLIDER_o135 0xB
41#define COLLIDER_o109 0xA
42#define COLLIDER_o103 0x9
43#define COLLIDER_g3 0x8
44#define COLLIDER_g5 0x7
45#define COLLIDER_o101 0x6
46#define COLLIDER_deilite 0x5
47#define COLLIDER_deilie 0x4
48#define COLLIDER_g4 0x3
49#define COLLIDER_o99 0x2
50#define COLLIDER_deilitw 0x1
51#define COLLIDER_deiliw 0x0
52
53#define ZONE_Root 0x4
54#define ZONE_g1 0x3
55#define ZONE_o2 0x2
56#define ZONE_o4 0x1
57#define ZONE_o5 0x0
58