Paper Mario DX
Paper Mario (N64) modding
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flo_17_hit.h
Go to the documentation of this file.
1
#define COLLIDER_Root 0x32
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#define COLLIDER_g1 0x31
3
#define COLLIDER_g25 0x30
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#define COLLIDER_o115 0x2F
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#define COLLIDER_o114 0x2E
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#define COLLIDER_g24 0x2D
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#define COLLIDER_o113 0x2C
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#define COLLIDER_o112 0x2B
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#define COLLIDER_o108 0x2A
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#define COLLIDER_ki 0x29
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#define COLLIDER_o140 0x28
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#define COLLIDER_o139 0x27
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#define COLLIDER_o138 0x26
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#define COLLIDER_o13 0x25
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#define COLLIDER_o15 0x24
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#define COLLIDER_o22 0x23
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#define COLLIDER_g26 0x22
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#define COLLIDER_o134 0x21
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#define COLLIDER_o133 0x20
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#define COLLIDER_o132 0x1F
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#define COLLIDER_o131 0x1E
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#define COLLIDER_o130 0x1D
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#define COLLIDER_o129 0x1C
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#define COLLIDER_o128 0x1B
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#define COLLIDER_o127 0x1A
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#define COLLIDER_o126 0x19
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#define COLLIDER_o125 0x18
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#define COLLIDER_o124 0x17
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#define COLLIDER_o123 0x16
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#define COLLIDER_o122 0x15
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#define COLLIDER_o121 0x14
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#define COLLIDER_o120 0x13
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#define COLLIDER_o119 0x12
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#define COLLIDER_o118 0x11
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#define COLLIDER_o117 0x10
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#define COLLIDER_o116 0xF
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#define COLLIDER_g2 0xE
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#define COLLIDER_o110 0xD
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#define COLLIDER_o136 0xC
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#define COLLIDER_o135 0xB
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#define COLLIDER_o109 0xA
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#define COLLIDER_o103 0x9
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#define COLLIDER_g3 0x8
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#define COLLIDER_g5 0x7
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#define COLLIDER_o101 0x6
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#define COLLIDER_deilite 0x5
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#define COLLIDER_deilie 0x4
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#define COLLIDER_g4 0x3
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#define COLLIDER_o99 0x2
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#define COLLIDER_deilitw 0x1
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#define COLLIDER_deiliw 0x0
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#define ZONE_Root 0x4
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#define ZONE_g1 0x3
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#define ZONE_o2 0x2
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#define ZONE_o4 0x1
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#define ZONE_o5 0x0
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include
mapfs
flo_17_hit.h
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