Paper Mario DX
Paper Mario (N64) modding
 
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flo_18_hit.h
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1#define COLLIDER_Root 0x1C
2#define COLLIDER_g1 0x1B
3#define COLLIDER_g21 0x1A
4#define COLLIDER_o136 0x19
5#define COLLIDER_g20 0x18
6#define COLLIDER_o174 0x17
7#define COLLIDER_o127 0x16
8#define COLLIDER_o175 0x15
9#define COLLIDER_o126 0x14
10#define COLLIDER_o130 0x13
11#define COLLIDER_o131 0x12
12#define COLLIDER_g11 0x11
13#define COLLIDER_o103 0x10
14#define COLLIDER_g2 0xF
15#define COLLIDER_g23 0xE
16#define COLLIDER_o142 0xD
17#define COLLIDER_o140 0xC
18#define COLLIDER_o138 0xB
19#define COLLIDER_o178 0xA
20#define COLLIDER_o177 0x9
21#define COLLIDER_o44 0x8
22#define COLLIDER_o171 0x7
23#define COLLIDER_o172 0x6
24#define COLLIDER_o170 0x5
25#define COLLIDER_o134 0x4
26#define COLLIDER_g10 0x3
27#define COLLIDER_o102 0x2
28#define COLLIDER_deilitw 0x1
29#define COLLIDER_deiliw 0x0
30
31#define ZONE_Root 0x4
32#define ZONE_g1 0x3
33#define ZONE_o3 0x2
34#define ZONE_o2 0x1
35#define ZONE_o1 0x0
36