Paper Mario DX
Paper Mario (N64) modding
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flo_18_hit.h
Go to the documentation of this file.
1
#define COLLIDER_Root 0x1C
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#define COLLIDER_g1 0x1B
3
#define COLLIDER_g21 0x1A
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#define COLLIDER_o136 0x19
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#define COLLIDER_g20 0x18
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#define COLLIDER_o174 0x17
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#define COLLIDER_o127 0x16
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#define COLLIDER_o175 0x15
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#define COLLIDER_o126 0x14
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#define COLLIDER_o130 0x13
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#define COLLIDER_o131 0x12
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#define COLLIDER_g11 0x11
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#define COLLIDER_o103 0x10
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#define COLLIDER_g2 0xF
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#define COLLIDER_g23 0xE
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#define COLLIDER_o142 0xD
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#define COLLIDER_o140 0xC
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#define COLLIDER_o138 0xB
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#define COLLIDER_o178 0xA
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#define COLLIDER_o177 0x9
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#define COLLIDER_o44 0x8
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#define COLLIDER_o171 0x7
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#define COLLIDER_o172 0x6
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#define COLLIDER_o170 0x5
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#define COLLIDER_o134 0x4
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#define COLLIDER_g10 0x3
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#define COLLIDER_o102 0x2
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#define COLLIDER_deilitw 0x1
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#define COLLIDER_deiliw 0x0
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#define ZONE_Root 0x4
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#define ZONE_g1 0x3
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#define ZONE_o3 0x2
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#define ZONE_o2 0x1
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#define ZONE_o1 0x0
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include
mapfs
flo_18_hit.h
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