Paper Mario DX
Paper Mario (N64) modding
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flo_18_shape.h
Go to the documentation of this file.
1
#define MODEL_Root 0x4F
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#define MODEL_g1 0x4E
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#define MODEL_g28 0x4D
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#define MODEL_o167 0x4C
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#define MODEL_o140 0x4B
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#define MODEL_g34 0x4A
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#define MODEL_o166 0x49
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#define MODEL_o164 0x48
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#define MODEL_g35 0x47
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#define MODEL_o162 0x46
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#define MODEL_o161 0x45
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#define MODEL_o163 0x44
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#define MODEL_o160 0x43
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#define MODEL_g31 0x42
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#define MODEL_g32 0x41
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#define MODEL_o147 0x40
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#define MODEL_o146 0x3F
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#define MODEL_o145 0x3E
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#define MODEL_o144 0x3D
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#define MODEL_g21 0x3C
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#define MODEL_g30 0x3B
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#define MODEL_o142 0x3A
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#define MODEL_o141 0x39
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#define MODEL_o138 0x38
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#define MODEL_o143 0x37
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#define MODEL_g29 0x36
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#define MODEL_o139 0x35
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#define MODEL_o136 0x34
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#define MODEL_o137 0x33
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#define MODEL_g20 0x32
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#define MODEL_o101 0x31
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#define MODEL_g18 0x30
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#define MODEL_o148 0x2F
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#define MODEL_o104 0x2E
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#define MODEL_o103 0x2D
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#define MODEL_o102 0x2C
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#define MODEL_g16 0x2B
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#define MODEL_g26 0x2A
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#define MODEL_o99 0x29
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#define MODEL_o91 0x28
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#define MODEL_o95 0x27
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#define MODEL_o94 0x26
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#define MODEL_o93 0x25
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#define MODEL_o92 0x24
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#define MODEL_g25 0x23
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#define MODEL_o114 0x22
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#define MODEL_o125 0x21
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#define MODEL_o116 0x20
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#define MODEL_o115 0x1F
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#define MODEL_g24 0x1E
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#define MODEL_o100 0x1D
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#define MODEL_g27 0x1C
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#define MODEL_o113 0x1B
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#define MODEL_o124 0x1A
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#define MODEL_o123 0x19
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#define MODEL_o122 0x18
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#define MODEL_o121 0x17
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#define MODEL_o120 0x16
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#define MODEL_o119 0x15
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#define MODEL_o118 0x14
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#define MODEL_o117 0x13
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#define MODEL_ibara 0x12
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#define MODEL_o59 0x11
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#define MODEL_o57 0x10
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#define MODEL_o60 0xF
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#define MODEL_o58 0xE
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#define MODEL_o54 0xD
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#define MODEL_o52 0xC
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#define MODEL_o50 0xB
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#define MODEL_o53 0xA
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#define MODEL_o48 0x9
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#define MODEL_o51 0x8
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#define MODEL_o49 0x7
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#define MODEL_g2 0x6
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#define MODEL_o44 0x5
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#define MODEL_o43 0x4
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#define MODEL_o6 0x3
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#define MODEL_g10 0x2
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#define MODEL_o3 0x1
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#define MODEL_o2 0x0
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include
mapfs
flo_18_shape.h
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