Paper Mario DX
Paper Mario (N64) modding
 
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flo_21_hit.h
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1#define COLLIDER_Root 0x10
2#define COLLIDER_g1 0xF
3#define COLLIDER_g66 0xE
4#define COLLIDER_o164 0xD
5#define COLLIDER_o163 0xC
6#define COLLIDER_o162 0xB
7#define COLLIDER_o161 0xA
8#define COLLIDER_o160 0x9
9#define COLLIDER_g23 0x8
10#define COLLIDER_o115 0x7
11#define COLLIDER_o50 0x6
12#define COLLIDER_o114 0x5
13#define COLLIDER_o59 0x4
14#define COLLIDER_g31 0x3
15#define COLLIDER_o93 0x2
16#define COLLIDER_deilitw 0x1
17#define COLLIDER_deiliw 0x0
18
19#define ZONE_Root 0x4
20#define ZONE_g1 0x3
21#define ZONE_o41 0x2
22#define ZONE_o40 0x1
23#define ZONE_o39 0x0
24