Paper Mario DX
Paper Mario (N64) modding
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flo_21_hit.h
Go to the documentation of this file.
1
#define COLLIDER_Root 0x10
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#define COLLIDER_g1 0xF
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#define COLLIDER_g66 0xE
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#define COLLIDER_o164 0xD
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#define COLLIDER_o163 0xC
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#define COLLIDER_o162 0xB
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#define COLLIDER_o161 0xA
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#define COLLIDER_o160 0x9
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#define COLLIDER_g23 0x8
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#define COLLIDER_o115 0x7
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#define COLLIDER_o50 0x6
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#define COLLIDER_o114 0x5
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#define COLLIDER_o59 0x4
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#define COLLIDER_g31 0x3
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#define COLLIDER_o93 0x2
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#define COLLIDER_deilitw 0x1
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#define COLLIDER_deiliw 0x0
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#define ZONE_Root 0x4
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#define ZONE_g1 0x3
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#define ZONE_o41 0x2
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#define ZONE_o40 0x1
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#define ZONE_o39 0x0
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include
mapfs
flo_21_hit.h
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