Paper Mario DX
Paper Mario (N64) modding
 
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flo_22_shape.h
Go to the documentation of this file.
1#define MODEL_Root 0x2E
2#define MODEL_g1 0x2D
3#define MODEL_g11 0x2C
4#define MODEL_o110 0x2B
5#define MODEL_g20 0x2A
6#define MODEL_o99 0x29
7#define MODEL_o98 0x28
8#define MODEL_g19 0x27
9#define MODEL_o97 0x26
10#define MODEL_o93 0x25
11#define MODEL_g16 0x24
12#define MODEL_o60 0x23
13#define MODEL_o59 0x22
14#define MODEL_o58 0x21
15#define MODEL_g17 0x20
16#define MODEL_o92 0x1F
17#define MODEL_o91 0x1E
18#define MODEL_o61 0x1D
19#define MODEL_g15 0x1C
20#define MODEL_o55 0x1B
21#define MODEL_o53 0x1A
22#define MODEL_o52 0x19
23#define MODEL_g14 0x18
24#define MODEL_o48 0x17
25#define MODEL_o46 0x16
26#define MODEL_o45 0x15
27#define MODEL_o24 0x14
28#define MODEL_g5 0x13
29#define MODEL_o6 0x12
30#define MODEL_o5 0x11
31#define MODEL_g3 0x10
32#define MODEL_g22 0xF
33#define MODEL_o106 0xE
34#define MODEL_o105 0xD
35#define MODEL_o104 0xC
36#define MODEL_o107 0xB
37#define MODEL_g21 0xA
38#define MODEL_o103 0x9
39#define MODEL_o101 0x8
40#define MODEL_o100 0x7
41#define MODEL_o7 0x6
42#define MODEL_o1 0x5
43#define MODEL_g4 0x4
44#define MODEL_g23 0x3
45#define MODEL_o109 0x2
46#define MODEL_o108 0x1
47#define MODEL_o3 0x0
48