Paper Mario DX
Paper Mario (N64) modding
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flo_22_shape.h
Go to the documentation of this file.
1
#define MODEL_Root 0x2E
2
#define MODEL_g1 0x2D
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#define MODEL_g11 0x2C
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#define MODEL_o110 0x2B
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#define MODEL_g20 0x2A
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#define MODEL_o99 0x29
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#define MODEL_o98 0x28
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#define MODEL_g19 0x27
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#define MODEL_o97 0x26
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#define MODEL_o93 0x25
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#define MODEL_g16 0x24
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#define MODEL_o60 0x23
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#define MODEL_o59 0x22
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#define MODEL_o58 0x21
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#define MODEL_g17 0x20
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#define MODEL_o92 0x1F
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#define MODEL_o91 0x1E
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#define MODEL_o61 0x1D
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#define MODEL_g15 0x1C
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#define MODEL_o55 0x1B
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#define MODEL_o53 0x1A
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#define MODEL_o52 0x19
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#define MODEL_g14 0x18
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#define MODEL_o48 0x17
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#define MODEL_o46 0x16
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#define MODEL_o45 0x15
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#define MODEL_o24 0x14
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#define MODEL_g5 0x13
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#define MODEL_o6 0x12
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#define MODEL_o5 0x11
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#define MODEL_g3 0x10
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#define MODEL_g22 0xF
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#define MODEL_o106 0xE
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#define MODEL_o105 0xD
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#define MODEL_o104 0xC
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#define MODEL_o107 0xB
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#define MODEL_g21 0xA
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#define MODEL_o103 0x9
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#define MODEL_o101 0x8
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#define MODEL_o100 0x7
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#define MODEL_o7 0x6
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#define MODEL_o1 0x5
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#define MODEL_g4 0x4
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#define MODEL_g23 0x3
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#define MODEL_o109 0x2
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#define MODEL_o108 0x1
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#define MODEL_o3 0x0
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include
mapfs
flo_22_shape.h
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