Paper Mario DX
Paper Mario (N64) modding
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flo_23_shape.h
Go to the documentation of this file.
1
#define MODEL_Root 0x41
2
#define MODEL_g1 0x40
3
#define MODEL_g36 0x3F
4
#define MODEL_g38 0x3E
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#define MODEL_o88 0x3D
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#define MODEL_o87 0x3C
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#define MODEL_o86 0x3B
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#define MODEL_g37 0x3A
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#define MODEL_o85 0x39
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#define MODEL_o84 0x38
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#define MODEL_o83 0x37
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#define MODEL_g24 0x36
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#define MODEL_o66 0x35
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#define MODEL_o65 0x34
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#define MODEL_g15 0x33
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#define MODEL_o110 0x32
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#define MODEL_o109 0x31
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#define MODEL_o108 0x30
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#define MODEL_o107 0x2F
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#define MODEL_g12 0x2E
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#define MODEL_g14 0x2D
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#define MODEL_o34 0x2C
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#define MODEL_o33 0x2B
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#define MODEL_o31 0x2A
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#define MODEL_g13 0x29
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#define MODEL_o36 0x28
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#define MODEL_o35 0x27
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#define MODEL_o32 0x26
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#define MODEL_o30 0x25
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#define MODEL_g23 0x24
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#define MODEL_o57 0x23
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#define MODEL_o56 0x22
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#define MODEL_o55 0x21
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#define MODEL_g27 0x20
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#define MODEL_o69 0x1F
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#define MODEL_o75 0x1E
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#define MODEL_o74 0x1D
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#define MODEL_o71 0x1C
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#define MODEL_g41 0x1B
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#define MODEL_o102 0x1A
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#define MODEL_o101 0x19
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#define MODEL_o99 0x18
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#define MODEL_o98 0x17
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#define MODEL_o97 0x16
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#define MODEL_g40 0x15
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#define MODEL_o95 0x14
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#define MODEL_o94 0x13
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#define MODEL_o93 0x12
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#define MODEL_o92 0x11
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#define MODEL_o91 0x10
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#define MODEL_g39 0xF
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#define MODEL_g42 0xE
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#define MODEL_o105 0xD
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#define MODEL_o104 0xC
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#define MODEL_o106 0xB
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#define MODEL_o90 0xA
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#define MODEL_o89 0x9
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#define MODEL_g4 0x8
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#define MODEL_g43 0x7
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#define MODEL_o114 0x6
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#define MODEL_o113 0x5
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#define MODEL_o112 0x4
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#define MODEL_o111 0x3
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#define MODEL_g6 0x2
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#define MODEL_o4 0x1
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#define MODEL_o3 0x0
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include
mapfs
flo_23_shape.h
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