Paper Mario DX
Paper Mario (N64) modding
 
Loading...
Searching...
No Matches
flo_24_hit.h
Go to the documentation of this file.
1#define COLLIDER_Root 0x20
2#define COLLIDER_g43 0x1F
3#define COLLIDER_g58 0x1E
4#define COLLIDER_o177 0x1D
5#define COLLIDER_o179 0x1C
6#define COLLIDER_o178 0x1B
7#define COLLIDER_o184 0x1A
8#define COLLIDER_o183 0x19
9#define COLLIDER_o180 0x18
10#define COLLIDER_o176 0x17
11#define COLLIDER_g33 0x16
12#define COLLIDER_o168 0x15
13#define COLLIDER_o165 0x14
14#define COLLIDER_o164 0x13
15#define COLLIDER_g45 0x12
16#define COLLIDER_o169 0x11
17#define COLLIDER_o111 0x10
18#define COLLIDER_o187 0xF
19#define COLLIDER_o186 0xE
20#define COLLIDER_o124 0xD
21#define COLLIDER_o123 0xC
22#define COLLIDER_o112 0xB
23#define COLLIDER_o182 0xA
24#define COLLIDER_o181 0x9
25#define COLLIDER_g49 0x8
26#define COLLIDER_g51 0x7
27#define COLLIDER_o175 0x6
28#define COLLIDER_deilite 0x5
29#define COLLIDER_deilie 0x4
30#define COLLIDER_g50 0x3
31#define COLLIDER_o173 0x2
32#define COLLIDER_deilitw 0x1
33#define COLLIDER_deiliw 0x0
34
35#define ZONE_Root 0x4
36#define ZONE_g1 0x3
37#define ZONE_o2 0x2
38#define ZONE_o4 0x1
39#define ZONE_o5 0x0
40