Paper Mario DX
Paper Mario (N64) modding
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flo_24_hit.h
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1
#define COLLIDER_Root 0x20
2
#define COLLIDER_g43 0x1F
3
#define COLLIDER_g58 0x1E
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#define COLLIDER_o177 0x1D
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#define COLLIDER_o179 0x1C
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#define COLLIDER_o178 0x1B
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#define COLLIDER_o184 0x1A
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#define COLLIDER_o183 0x19
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#define COLLIDER_o180 0x18
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#define COLLIDER_o176 0x17
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#define COLLIDER_g33 0x16
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#define COLLIDER_o168 0x15
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#define COLLIDER_o165 0x14
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#define COLLIDER_o164 0x13
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#define COLLIDER_g45 0x12
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#define COLLIDER_o169 0x11
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#define COLLIDER_o111 0x10
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#define COLLIDER_o187 0xF
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#define COLLIDER_o186 0xE
20
#define COLLIDER_o124 0xD
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#define COLLIDER_o123 0xC
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#define COLLIDER_o112 0xB
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#define COLLIDER_o182 0xA
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#define COLLIDER_o181 0x9
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#define COLLIDER_g49 0x8
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#define COLLIDER_g51 0x7
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#define COLLIDER_o175 0x6
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#define COLLIDER_deilite 0x5
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#define COLLIDER_deilie 0x4
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#define COLLIDER_g50 0x3
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#define COLLIDER_o173 0x2
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#define COLLIDER_deilitw 0x1
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#define COLLIDER_deiliw 0x0
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#define ZONE_Root 0x4
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#define ZONE_g1 0x3
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#define ZONE_o2 0x2
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#define ZONE_o4 0x1
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#define ZONE_o5 0x0
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include
mapfs
flo_24_hit.h
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