Paper Mario DX
Paper Mario (N64) modding
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flo_25_hit.h
Go to the documentation of this file.
1
#define COLLIDER_Root 0x14
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#define COLLIDER_g1 0x13
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#define COLLIDER_g25 0x12
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#define COLLIDER_o99 0x11
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#define COLLIDER_o98 0x10
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#define COLLIDER_g10 0xF
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#define COLLIDER_o94 0xE
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#define COLLIDER_o21 0xD
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#define COLLIDER_o42 0xC
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#define COLLIDER_g2 0xB
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#define COLLIDER_o2 0xA
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#define COLLIDER_o3 0x9
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#define COLLIDER_g3 0x8
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#define COLLIDER_g4 0x7
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#define COLLIDER_o92 0x6
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#define COLLIDER_deilite 0x5
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#define COLLIDER_deilie 0x4
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#define COLLIDER_g7 0x3
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#define COLLIDER_o93 0x2
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#define COLLIDER_deilitw 0x1
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#define COLLIDER_deiliw 0x0
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#define ZONE_Root 0x2
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#define ZONE_g1 0x1
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#define ZONE_o65 0x0
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include
mapfs
flo_25_hit.h
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