Paper Mario DX
Paper Mario (N64) modding
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flo_bt01_shape.h
Go to the documentation of this file.
1
#define MODEL_Root 0x26
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#define MODEL_dai_03 0x25
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#define MODEL_o424 0x24
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#define MODEL_o423 0x23
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#define MODEL_o422 0x22
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#define MODEL_o411 0x21
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#define MODEL_o404 0x20
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#define MODEL_o407 0x1F
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#define MODEL_o401 0x1E
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#define MODEL_o400 0x1D
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#define MODEL_dai_04 0x1C
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#define MODEL_mae3 0x1B
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#define MODEL_mae2 0x1A
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#define MODEL_mae1 0x19
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#define MODEL_hana1 0x18
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#define MODEL_kuki 0x17
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#define MODEL_dai_05 0x16
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#define MODEL_o390 0x15
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#define MODEL_o389 0x14
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#define MODEL_o388 0x13
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#define MODEL_o384 0x12
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#define MODEL_o383 0x11
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#define MODEL_o382 0x10
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#define MODEL_o381 0xF
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#define MODEL_dai 0xE
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#define MODEL_miti 0xD
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#define MODEL_waku1 0xC
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#define MODEL_yuka 0xB
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#define MODEL_g49 0xA
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#define MODEL_waku2 0x9
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#define MODEL_hana7 0x8
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#define MODEL_hana6 0x7
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#define MODEL_hana5 0x6
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#define MODEL_hana4 0x5
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#define MODEL_hana3 0x4
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#define MODEL_hana2 0x3
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#define MODEL_ha 0x2
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#define MODEL_yuka2 0x1
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#define MODEL_waku 0x0
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include
mapfs
flo_bt01_shape.h
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