Paper Mario DX
Paper Mario (N64) modding
 
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flo_bt01_shape.h
Go to the documentation of this file.
1#define MODEL_Root 0x26
2#define MODEL_dai_03 0x25
3#define MODEL_o424 0x24
4#define MODEL_o423 0x23
5#define MODEL_o422 0x22
6#define MODEL_o411 0x21
7#define MODEL_o404 0x20
8#define MODEL_o407 0x1F
9#define MODEL_o401 0x1E
10#define MODEL_o400 0x1D
11#define MODEL_dai_04 0x1C
12#define MODEL_mae3 0x1B
13#define MODEL_mae2 0x1A
14#define MODEL_mae1 0x19
15#define MODEL_hana1 0x18
16#define MODEL_kuki 0x17
17#define MODEL_dai_05 0x16
18#define MODEL_o390 0x15
19#define MODEL_o389 0x14
20#define MODEL_o388 0x13
21#define MODEL_o384 0x12
22#define MODEL_o383 0x11
23#define MODEL_o382 0x10
24#define MODEL_o381 0xF
25#define MODEL_dai 0xE
26#define MODEL_miti 0xD
27#define MODEL_waku1 0xC
28#define MODEL_yuka 0xB
29#define MODEL_g49 0xA
30#define MODEL_waku2 0x9
31#define MODEL_hana7 0x8
32#define MODEL_hana6 0x7
33#define MODEL_hana5 0x6
34#define MODEL_hana4 0x5
35#define MODEL_hana3 0x4
36#define MODEL_hana2 0x3
37#define MODEL_ha 0x2
38#define MODEL_yuka2 0x1
39#define MODEL_waku 0x0
40