Paper Mario DX
Paper Mario (N64) modding
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flo_bt02_shape.h
Go to the documentation of this file.
1
#define MODEL_Root 0x30
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#define MODEL_0809 0x2F
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#define MODEL_g92 0x2E
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#define MODEL_o419 0x2D
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#define MODEL_o418 0x2C
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#define MODEL_o417 0x2B
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#define MODEL_8hana3 0x2A
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#define MODEL_8hana2 0x29
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#define MODEL_8hana1 0x28
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#define MODEL_8hana6 0x27
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#define MODEL_8hana5 0x26
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#define MODEL_8hana4 0x25
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#define MODEL_8kuki 0x24
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#define MODEL_dai_05 0x23
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#define MODEL_o405 0x22
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#define MODEL_o404 0x21
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#define MODEL_o403 0x20
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#define MODEL_kuki 0x1F
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#define MODEL_hana1 0x1E
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#define MODEL_dai 0x1D
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#define MODEL_mae3 0x1C
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#define MODEL_mae2 0x1B
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#define MODEL_mae1 0x1A
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#define MODEL_miti 0x19
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#define MODEL_waku1 0x18
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#define MODEL_yuka 0x17
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#define MODEL_16 0x16
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#define MODEL_kusa7 0x15
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#define MODEL_kusa6 0x14
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#define MODEL_kusa5 0x13
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#define MODEL_o409 0x12
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#define MODEL_o408 0x11
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#define MODEL_g90 0x10
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#define MODEL_kabe1 0xF
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#define MODEL_kabe2 0xE
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#define MODEL_kusa4 0xD
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#define MODEL_kusa2 0xC
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#define MODEL_kusa3 0xB
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#define MODEL_g49 0xA
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#define MODEL_o414 0x9
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#define MODEL_hana7 0x8
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#define MODEL_hana6 0x7
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#define MODEL_kana5 0x6
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#define MODEL_hana4 0x5
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#define MODEL_hana3 0x4
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#define MODEL_hana2 0x3
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#define MODEL_kusa1 0x2
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#define MODEL_yuka2 0x1
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#define MODEL_waku 0x0
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include
mapfs
flo_bt02_shape.h
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