Paper Mario DX
Paper Mario (N64) modding
 
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flo_bt02_shape.h
Go to the documentation of this file.
1#define MODEL_Root 0x30
2#define MODEL_0809 0x2F
3#define MODEL_g92 0x2E
4#define MODEL_o419 0x2D
5#define MODEL_o418 0x2C
6#define MODEL_o417 0x2B
7#define MODEL_8hana3 0x2A
8#define MODEL_8hana2 0x29
9#define MODEL_8hana1 0x28
10#define MODEL_8hana6 0x27
11#define MODEL_8hana5 0x26
12#define MODEL_8hana4 0x25
13#define MODEL_8kuki 0x24
14#define MODEL_dai_05 0x23
15#define MODEL_o405 0x22
16#define MODEL_o404 0x21
17#define MODEL_o403 0x20
18#define MODEL_kuki 0x1F
19#define MODEL_hana1 0x1E
20#define MODEL_dai 0x1D
21#define MODEL_mae3 0x1C
22#define MODEL_mae2 0x1B
23#define MODEL_mae1 0x1A
24#define MODEL_miti 0x19
25#define MODEL_waku1 0x18
26#define MODEL_yuka 0x17
27#define MODEL_16 0x16
28#define MODEL_kusa7 0x15
29#define MODEL_kusa6 0x14
30#define MODEL_kusa5 0x13
31#define MODEL_o409 0x12
32#define MODEL_o408 0x11
33#define MODEL_g90 0x10
34#define MODEL_kabe1 0xF
35#define MODEL_kabe2 0xE
36#define MODEL_kusa4 0xD
37#define MODEL_kusa2 0xC
38#define MODEL_kusa3 0xB
39#define MODEL_g49 0xA
40#define MODEL_o414 0x9
41#define MODEL_hana7 0x8
42#define MODEL_hana6 0x7
43#define MODEL_kana5 0x6
44#define MODEL_hana4 0x5
45#define MODEL_hana3 0x4
46#define MODEL_hana2 0x3
47#define MODEL_kusa1 0x2
48#define MODEL_yuka2 0x1
49#define MODEL_waku 0x0
50