Paper Mario DX
Paper Mario (N64) modding
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flo_bt03_shape.h
Go to the documentation of this file.
1
#define MODEL_Root 0x2E
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#define MODEL_kumo 0x2D
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#define MODEL_o454 0x2C
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#define MODEL_dai_03 0x2B
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#define MODEL_piko7 0x2A
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#define MODEL_piko6 0x29
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#define MODEL_piko3 0x28
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#define MODEL_piko2 0x27
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#define MODEL_piko1 0x26
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#define MODEL_piko5 0x25
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#define MODEL_piko4 0x24
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#define MODEL_o422 0x23
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#define MODEL_o420 0x22
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#define MODEL_o419 0x21
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#define MODEL_g91 0x20
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#define MODEL_o415 0x1F
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#define MODEL_o414 0x1E
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#define MODEL_o413 0x1D
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#define MODEL_o412 0x1C
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#define MODEL_dai 0x1B
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#define MODEL_miti 0x1A
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#define MODEL_waku1 0x19
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#define MODEL_yuka 0x18
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#define MODEL_o411 0x17
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#define MODEL_g49 0x16
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#define MODEL_waku2 0x15
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#define MODEL_o430 0x14
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#define MODEL_o429 0x13
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#define MODEL_o452 0x12
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#define MODEL_o438 0x11
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#define MODEL_lever 0x10
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#define MODEL_o440 0xF
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#define MODEL_o453 0xE
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#define MODEL_ki1 0xD
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#define MODEL_ki2 0xC
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#define MODEL_g101 0xB
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#define MODEL_o458 0xA
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#define MODEL_o457 0x9
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#define MODEL_o456 0x8
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#define MODEL_o455 0x7
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#define MODEL_waku 0x6
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#define MODEL_yuka2 0x5
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#define MODEL_toge2 0x4
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#define MODEL_toge1 0x3
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#define MODEL_turu3 0x2
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#define MODEL_turuu2 0x1
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#define MODEL_turu1 0x0
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include
mapfs
flo_bt03_shape.h
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