Paper Mario DX
Paper Mario (N64) modding
 
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flo_bt03_shape.h
Go to the documentation of this file.
1#define MODEL_Root 0x2E
2#define MODEL_kumo 0x2D
3#define MODEL_o454 0x2C
4#define MODEL_dai_03 0x2B
5#define MODEL_piko7 0x2A
6#define MODEL_piko6 0x29
7#define MODEL_piko3 0x28
8#define MODEL_piko2 0x27
9#define MODEL_piko1 0x26
10#define MODEL_piko5 0x25
11#define MODEL_piko4 0x24
12#define MODEL_o422 0x23
13#define MODEL_o420 0x22
14#define MODEL_o419 0x21
15#define MODEL_g91 0x20
16#define MODEL_o415 0x1F
17#define MODEL_o414 0x1E
18#define MODEL_o413 0x1D
19#define MODEL_o412 0x1C
20#define MODEL_dai 0x1B
21#define MODEL_miti 0x1A
22#define MODEL_waku1 0x19
23#define MODEL_yuka 0x18
24#define MODEL_o411 0x17
25#define MODEL_g49 0x16
26#define MODEL_waku2 0x15
27#define MODEL_o430 0x14
28#define MODEL_o429 0x13
29#define MODEL_o452 0x12
30#define MODEL_o438 0x11
31#define MODEL_lever 0x10
32#define MODEL_o440 0xF
33#define MODEL_o453 0xE
34#define MODEL_ki1 0xD
35#define MODEL_ki2 0xC
36#define MODEL_g101 0xB
37#define MODEL_o458 0xA
38#define MODEL_o457 0x9
39#define MODEL_o456 0x8
40#define MODEL_o455 0x7
41#define MODEL_waku 0x6
42#define MODEL_yuka2 0x5
43#define MODEL_toge2 0x4
44#define MODEL_toge1 0x3
45#define MODEL_turu3 0x2
46#define MODEL_turuu2 0x1
47#define MODEL_turu1 0x0
48