Paper Mario DX
Paper Mario (N64) modding
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flo_bt04_shape.h
Go to the documentation of this file.
1
#define MODEL_Root 0x2C
2
#define MODEL_g91 0x2B
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#define MODEL_g100 0x2A
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#define MODEL_o440 0x29
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#define MODEL_o439 0x28
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#define MODEL_o438 0x27
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#define MODEL_o437 0x26
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#define MODEL_g99 0x25
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#define MODEL_o436 0x24
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#define MODEL_o435 0x23
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#define MODEL_o434 0x22
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#define MODEL_o433 0x21
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#define MODEL_o432 0x20
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#define MODEL_o431 0x1F
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#define MODEL_o430 0x1E
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#define MODEL_o429 0x1D
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#define MODEL_o428 0x1C
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#define MODEL_o427 0x1B
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#define MODEL_g96 0x1A
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#define MODEL_o419 0x19
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#define MODEL_o418 0x18
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#define MODEL_o417 0x17
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#define MODEL_o416 0x16
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#define MODEL_poyo4 0x15
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#define MODEL_o415 0x14
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#define MODEL_poyo3 0x13
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#define MODEL_o414 0x12
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#define MODEL_poyo2 0x11
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#define MODEL_o413 0x10
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#define MODEL_poyo1 0xF
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#define MODEL_o412 0xE
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#define MODEL_dai 0xD
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#define MODEL_waku1 0xC
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#define MODEL_g49 0xB
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#define MODEL_waku2 0xA
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#define MODEL_waku 0x9
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#define MODEL_b 0x8
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#define MODEL_g103 0x7
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#define MODEL_b1_3 0x6
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#define MODEL_b1_2 0x5
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#define MODEL_b1_1 0x4
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#define MODEL_b3 0x3
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#define MODEL_g102 0x2
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#define MODEL_b2_1 0x1
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#define MODEL_b2_2 0x0
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include
mapfs
flo_bt04_shape.h
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