Paper Mario DX
Paper Mario (N64) modding
 
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flo_bt04_shape.h
Go to the documentation of this file.
1#define MODEL_Root 0x2C
2#define MODEL_g91 0x2B
3#define MODEL_g100 0x2A
4#define MODEL_o440 0x29
5#define MODEL_o439 0x28
6#define MODEL_o438 0x27
7#define MODEL_o437 0x26
8#define MODEL_g99 0x25
9#define MODEL_o436 0x24
10#define MODEL_o435 0x23
11#define MODEL_o434 0x22
12#define MODEL_o433 0x21
13#define MODEL_o432 0x20
14#define MODEL_o431 0x1F
15#define MODEL_o430 0x1E
16#define MODEL_o429 0x1D
17#define MODEL_o428 0x1C
18#define MODEL_o427 0x1B
19#define MODEL_g96 0x1A
20#define MODEL_o419 0x19
21#define MODEL_o418 0x18
22#define MODEL_o417 0x17
23#define MODEL_o416 0x16
24#define MODEL_poyo4 0x15
25#define MODEL_o415 0x14
26#define MODEL_poyo3 0x13
27#define MODEL_o414 0x12
28#define MODEL_poyo2 0x11
29#define MODEL_o413 0x10
30#define MODEL_poyo1 0xF
31#define MODEL_o412 0xE
32#define MODEL_dai 0xD
33#define MODEL_waku1 0xC
34#define MODEL_g49 0xB
35#define MODEL_waku2 0xA
36#define MODEL_waku 0x9
37#define MODEL_b 0x8
38#define MODEL_g103 0x7
39#define MODEL_b1_3 0x6
40#define MODEL_b1_2 0x5
41#define MODEL_b1_1 0x4
42#define MODEL_b3 0x3
43#define MODEL_g102 0x2
44#define MODEL_b2_1 0x1
45#define MODEL_b2_2 0x0
46