Paper Mario DX
Paper Mario (N64) modding
 
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flo_bt05_shape.h
Go to the documentation of this file.
1#define MODEL_Root 0x11
2#define MODEL_dai 0x10
3#define MODEL_o422 0xF
4#define MODEL_o421 0xE
5#define MODEL_waku1 0xD
6#define MODEL_yuka 0xC
7#define MODEL_g49 0xB
8#define MODEL_waku2 0xA
9#define MODEL_kabe5 0x9
10#define MODEL_kabe4 0x8
11#define MODEL_kabe3 0x7
12#define MODEL_kabe2 0x6
13#define MODEL_dokan2 0x5
14#define MODEL_kabe1 0x4
15#define MODEL_kabe0 0x3
16#define MODEL_yuka2 0x2
17#define MODEL_dokan1 0x1
18#define MODEL_waku 0x0
19