Paper Mario DX
Paper Mario (N64) modding
 
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balloon.c
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1#include "common.h"
2
3#include "include_asset.h"
4
5INCLUDE_IMG("effects/gfx/D_09000000_394670.png", D_09000000_394670);
6INCLUDE_IMG("effects/gfx/D_09000200_394870.png", D_09000200_394870);
7INCLUDE_PAL("effects/gfx/D_09000000_394670.pal", D_09000400_394A70);
8
9u8 D_09000420_394A90[0x1E0] = {};
10
11INCLUDE_IMG("effects/gfx/D_09000600_394C70.png", D_09000600_394C70);
12INCLUDE_IMG("effects/gfx/D_09000800_394E70.png", D_09000800_394E70);
13INCLUDE_PAL("effects/gfx/D_09000600_394C70.pal", D_09000A00_395070);
14
15u8 D_09000A20_395090[0x1E0] = {};
16
17INCLUDE_IMG("effects/gfx/D_09000C00_395270.png", D_09000C00_395270);
18INCLUDE_IMG("effects/gfx/D_09000E00_395470.png", D_09000E00_395470);
19INCLUDE_PAL("effects/gfx/D_09000C00_395270.pal", D_09001000_395670);
20
21u8 D_09001020_395690[0x1E0] = {};
22
23#include "effects/gfx/D_09001200_395870.vtx.inc.c"
24#include "effects/gfx/D_09001280_3958F0.gfx.inc.c"
25#include "effects/gfx/D_09001358_3959C8.gfx.inc.c"
26#include "effects/gfx/D_09001430_395AA0.gfx.inc.c"
27#include "effects/gfx/D_09001508_395B78.gfx.inc.c"
u8 D_09001020_395690[0x1E0]
Definition balloon.c:21
u8 D_09000A20_395090[0x1E0]
Definition balloon.c:15
u8 D_09000420_394A90[0x1E0]
Definition balloon.c:9
#define INCLUDE_PAL(FILENAME, SYMBOLNAME)
#define INCLUDE_IMG(FILENAME, SYMBOLNAME)