Paper Mario DX
Paper Mario (N64) modding
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chapter_change.c
Go to the documentation of this file.
1
#include "
include_asset.h
"
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#if VERSION_JP
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INCLUDE_IMG
(
"effects/gfx/world/ch1.png"
, D_09000000_3F4120);
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INCLUDE_IMG
(
"effects/gfx/world/ch2.png"
, D_09001000_3F5120);
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INCLUDE_IMG
(
"effects/gfx/world/ch3.png"
, D_09002000_3F6120);
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INCLUDE_IMG
(
"effects/gfx/world/ch4.png"
, D_09003000_3F7120);
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INCLUDE_IMG
(
"effects/gfx/world/ch5.png"
, D_09004000_3F8120);
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INCLUDE_IMG
(
"effects/gfx/world/ch6.png"
, D_09005000_3F9120);
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INCLUDE_IMG
(
"effects/gfx/world/ch7.png"
, D_09006000_3FA120);
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INCLUDE_IMG
(
"effects/gfx/world/ch8.png"
, D_09007000_3FB120);
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INCLUDE_IMG
(
"effects/gfx/world/ch0.png"
, D_09008000_3FC120);
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INCLUDE_IMG
(
"effects/gfx/D_09000B40_3EC9A0.png"
, D_09008B40_3FCC60);
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INCLUDE_IMG
(
"effects/gfx/world/chapter_rainbow.png"
, D_09009680_3FD7A0);
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INCLUDE_IMG
(
"effects/gfx/world/text_stage.png"
, D_09009780_3FD8A0);
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INCLUDE_IMG
(
"effects/gfx/world/D_09009FA0_3FE0C0.png"
, D_09009FA0_3FE0C0);
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INCLUDE_IMG
(
"effects/gfx/world/text_clear.png"
, D_0900A7C0_3FE8E0);
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INCLUDE_IMG
(
"effects/gfx/world/D_0900AF40_3FF060.png"
, D_0900AF40_3FF060);
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#else
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INCLUDE_IMG
(
"effects/gfx/world/ch0.png"
, D_09000000_3EBE60);
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INCLUDE_IMG
(
"effects/gfx/D_09000B40_3EC9A0.png"
, D_09000B40_3EC9A0);
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INCLUDE_IMG
(
"effects/gfx/world/text_chapter.png"
, D_09001680_3ED4E0);
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INCLUDE_IMG
(
"effects/gfx/D_09001B80_3ED9E0.png"
, D_09001B80_3ED9E0);
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INCLUDE_IMG
(
"effects/gfx/D_09002080_3EDEE0.png"
, D_09002080_3EDEE0);
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INCLUDE_IMG
(
"effects/gfx/D_09002580_3EE3E0.png"
, D_09002580_3EE3E0);
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INCLUDE_IMG
(
"effects/gfx/world/text_end_of.png"
, D_09002A80_3EE8E0);
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INCLUDE_IMG
(
"effects/gfx/world/exclamation_point.png"
, D_09003AC0_3EF920);
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INCLUDE_IMG
(
"effects/gfx/world/ch1.png"
, D_09003D40_3EFBA0);
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INCLUDE_IMG
(
"effects/gfx/world/ch2.png"
, D_09004D40_3F0BA0);
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INCLUDE_IMG
(
"effects/gfx/world/ch3.png"
, D_09005D40_3F1BA0);
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INCLUDE_IMG
(
"effects/gfx/world/ch4.png"
, D_09006D40_3F2BA0);
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INCLUDE_IMG
(
"effects/gfx/world/ch5.png"
, D_09007D40_3F3BA0);
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INCLUDE_IMG
(
"effects/gfx/world/ch6.png"
, D_09008D40_3F4BA0);
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INCLUDE_IMG
(
"effects/gfx/world/ch7.png"
, D_09009D40_3F5BA0);
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INCLUDE_IMG
(
"effects/gfx/world/ch8.png"
, D_0900AD40_3F6BA0);
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INCLUDE_IMG
(
"effects/gfx/world/chapter_rainbow.png"
, D_0900BD40_3F7BA0);
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#endif
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#include "effects/gfx/D_0900BE40_3F7CA0.gfx.inc.c"
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#include "effects/gfx/D_0900BE88_3F7CE8.gfx.inc.c"
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#include "effects/gfx/D_0900BED0_3F7D30.gfx.inc.c"
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#include "effects/gfx/D_0900BF18_3F7D78.gfx.inc.c"
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#include "effects/gfx/D_0900BF60_3F7DC0.gfx.inc.c"
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#include "effects/gfx/D_0900BFA8_3F7E08.gfx.inc.c"
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#include "effects/gfx/D_0900BFF0_3F7E50.gfx.inc.c"
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#include "effects/gfx/D_0900C038_3F7E98.gfx.inc.c"
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#if VERSION_JP
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#include "effects/gfx/D_0900B900_3FFA20.gfx.inc.c"
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#include "effects/gfx/D_0900B9E8_3FFB08.gfx.inc.c"
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#include "effects/gfx/D_0900BA30_3FFB50.gfx.inc.c"
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#include "effects/gfx/D_0900BB18_3FFC38.gfx.inc.c"
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#else
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#include "effects/gfx/D_0900C080_3F7EE0.gfx.inc.c"
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#include "effects/gfx/D_0900C168_3F7FC8.gfx.inc.c"
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#include "effects/gfx/D_0900C1B0_3F8010.gfx.inc.c"
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#include "effects/gfx/D_0900C1F8_3F8058.gfx.inc.c"
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#include "effects/gfx/D_0900C240_3F80A0.gfx.inc.c"
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// TODO allow splat to output the reference to halfway into the texture
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//#include "effects/gfx/D_0900C328_3F8188.gfx.inc.c"
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Gfx
D_0900C328_3F8188
[] = {
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gsDPSetTextureLUT(G_TT_NONE),
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gsDPLoadTextureTile(&D_09002A80_3EE8E0[0x820], G_IM_FMT_IA, G_IM_SIZ_8b, 104, 0, 0, 0, 103, 19, 0, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMIRROR | G_TX_CLAMP, 7, 6, G_TX_NOLOD, G_TX_NOLOD),
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gsSPEndDisplayList(),
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};
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#include "effects/gfx/D_0900C370_3F81D0.gfx.inc.c"
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#endif
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#include "effects/gfx/D_0900C458_3F82B8.gfx.inc.c"
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#include "effects/gfx/D_0900C540_3F83A0.gfx.inc.c"
D_0900C328_3F8188
Gfx D_0900C328_3F8188[]
Definition
chapter_change.c:62
include_asset.h
INCLUDE_IMG
#define INCLUDE_IMG(FILENAME, SYMBOLNAME)
Definition
include_asset.h:27
src
effects
gfx
chapter_change.c
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